Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on E4.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
With dungeon cunning, Giant Rat brings the pawn to C5. our hero captures the enemy pawn: the rook leaps from A3 to A5.
Giant Rat's knight advances from E5 to C6. our hero claims the enemy pawn by landing on A6.
Giant Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the knight on E2. From the dark, Giant Rat pushes the pawn to F3.
our hero claims the enemy pawn by landing on F3.
Giant Rat's pawn falls on F3 and tears the pawn from our hero.
our hero slides the knight across the board, from E2 to G3; then with dungeon cunning, Giant Rat brings the knight to E5. our hero claims the enemy bishop by landing on E4.
Check from Giant Rat: the knight plants itself on D3.
our hero advances the king from E1 to D1. Giant Rat gives check with the pawn on E2.
Without hurry or fear, our hero places the king on D2. From the dark, Giant Rat pushes the king to E6, and our hero's knight takes C3, leaving E4 behind.
On E1, Giant Rat promotes and gains a reinforcing knight.
our hero slides the king across the board, from D2 to E3. Giant Rat gives check with the knight on C2.
our hero captures the enemy pawn: the king leaps from E3 to F3.
Giant Rat's knight reaches D4 and threatens our hero's king.
our hero advances the king from F3 to G3. Check from Giant Rat: the knight plants itself on F5.
Without hurry or fear, our hero places the king on G4. From the dark, Giant Rat pushes the king to E7. our hero claims the enemy knight by landing on F5.
Giant Rat answers by moving the knight from D3 to B4. our hero gives check with the rook on A7.
With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the pawn to H4, and right after that giant Rat's knight advances from B4 to C6.
our hero advances the rook from A7 to G7; then giant Rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Giant Rat pushes the knight to C6. our hero captures the enemy pawn: the king leaps from E6 to D6.
Giant Rat answers by moving the knight from C6 to B8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 35% of the games on this floor.