Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

Giant Rat moves its bishop from A1 to E5 and topples our hero's rook!

Neither our hero nor Giant Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Giant Rat brings the bishop to E6. With a steady hand, our hero brings the king to E2; then giant Rat's pawn advances from A5 to A4.

our hero advances the pawn from G2 to G3, and right after that giant Rat sets the knight on A5, watching every square. Without hurry or fear, our hero places the rook on D1.

Giant Rat gives check with the bishop on C4.

our hero's king takes E1, leaving E2 behind. Giant Rat answers by moving the bishop from C4 to G8. our hero captures the enemy bishop: the rook leaps from D1 to D6.

With dungeon cunning, Giant Rat brings the bishop to D5. With a steady hand, our hero brings the knight to H3, and right after that giant Rat's pawn advances from A3 to A2.

our hero advances the knight from H3 to F2; then giant Rat sets the bishop on G8, watching every square. Without hurry or fear, our hero places the knight on D1.

On A1, Giant Rat promotes and gains a reinforcing bishop.

our hero's pawn takes G4, leaving G3 behind. Giant Rat answers by moving the bishop from G8 to D5, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Giant Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G6; then giant Rat's bishop advances from D5 to C6.

our hero advances the pawn from G6 to G7, and right after that giant Rat sets the bishop on B7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Giant Rat pushes the king to E7. our hero gives check with the rook on E6.

Giant Rat answers by moving the king from E7 to D7. our hero captures the enemy pawn: the rook leaps from E6 to E5.

our hero activates Backstab and silently removes a threat from Giant Rat.

With dungeon cunning, Giant Rat brings the pawn to A3, and right after that with a steady hand, our hero brings the queen to A2. Giant Rat's knight advances from A5 to B3.

our hero captures the enemy knight: the queen leaps from A2 to B3.

Giant Rat sets the king on C8, watching every square. our hero claims the enemy pawn by landing on A3.

Giant Rat's bishop falls on E5 and tears the rook from our hero.

our hero captures the pawn on C5 and leaves Giant Rat in check.

Giant Rat answers by moving the bishop from E5 to C7, and right after that our hero slides the knight across the board, from D1 to C3. With dungeon cunning, Giant Rat brings the bishop to E4.

our hero captures the enemy bishop: the knight leaps from C3 to E4.

Giant Rat's king advances from C8 to D7. Check: our hero tightens the net by bringing the knight to F6.

Giant Rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on E4, while from the dark, Giant Rat pushes the king to B7.

our hero's pawn takes E5, leaving E4 behind, and giant Rat answers by moving the king from B7 to B8. our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Giant Rat brings the bishop to D8, and right after that with a steady hand, our hero brings the pawn to E7. Giant Rat's bishop advances from D8 to C7.

our hero's pawn crowns on E8 and becomes a queen.

Giant Rat sets the bishop on D8, watching every square. our hero captures the bishop on D8 and leaves Giant Rat in check.

From the dark, Giant Rat pushes the king to B7. our hero's queen takes A5, leaving D8 behind, while giant Rat answers by moving the king from B7 to B8.

our hero claims the enemy pawn by landing on A6.

The duel ends in a draw: our hero and Giant Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 42 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
17 / 5
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 65% of the games on this floor.

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