Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the bishop leaps from C1 to E3 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From F2 to G3, our hero's pawn swallows Slug's knight.

From the dark, Slug pushes the king to F7; then our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the king from F7 to G6, and right after that our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Slug brings the bishop to C5. With a steady hand, our hero brings the pawn to A6, while slug's bishop advances from C5 to B6.

From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug sets the bishop on E3, watching every square. A clean strike: our hero's bishop topples the bishop on E3.

From the dark, Slug pushes the king to H5, and right after that our hero's pawn takes A7, leaving A6 behind. Slug answers by moving the pawn from D7 to D6.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to G6. our hero gives check with the queen on G8.

Slug's king advances from G6 to F6. A clean strike: our hero's bishop topples the pawn on H6.

Slug sets the king on F5, watching every square. By taking the pawn on H7, our hero drives Slug into check.

From the dark, Slug pushes the king to F6; then our hero's pawn takes C4, leaving C3 behind. Slug answers by moving the pawn from E5 to E4, and right after that our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Slug brings the pawn to E5. A clean strike: our hero's queen topples the pawn on E4.

Slug's king advances from F6 to F7. From E4 to G4, our hero's queen swallows Slug's pawn.

Slug sets the king on E8, watching every square. From C8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to F7, and right after that our hero's pawn takes C5, leaving C4 behind. Slug moves the pawn from D6 to C5 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on C5.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the bishop to E3, and slug's king advances from G6 to F7.

A clean strike: our hero's queen topples the pawn on E5.

Slug sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to G8; then our hero's pawn takes C5, leaving C4 behind.

Slug answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the pawn to C7, while slug's king advances from F7 to E7. Promotion: on C8, our hero turns a pawn into a queen.

Slug sets the king on F7, watching every square; then without hurry or fear, our hero places the queen on C6. From the dark, Slug pushes the king to G6.

By taking the pawn on E6, our hero drives Slug into check.

Slug answers by moving the king from G6 to H7; then our hero slides the bishop across the board, from E3 to H6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 25 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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