Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival pawn on E4.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

With a steady hand, our hero brings the king to D2, and bat's pawn advances from C5 to C4. our hero advances the king from D2 to C2, while bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on C3. From the shadows, Backstab. Bat loses a piece to our hero's blade.

From the dark, Bat pushes the pawn to E4. our hero's king takes D4, leaving C3 behind, and right after that bat answers by moving the king from F8 to F7.

From D4 to D5, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B5. A clean strike: our hero's king topples the pawn on E4.

Bat's king advances from F7 to G8, and our hero advances the king from E4 to D4. Bat sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the king on C4. our hero activates Backstab and silently removes a threat from Bat.

From the dark, Bat pushes the king to G7; then our hero's king takes B4, leaving C4 behind. Bat answers by moving the king from G7 to H8.

A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Bat brings the pawn to B6. With a steady hand, our hero brings the king to B5, while bat's king advances from H8 to G8.

A clean strike: our hero's king topples the pawn on B6.

Bat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on C6. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

From the dark, Bat pushes the king to H7, and our hero's king takes D5, leaving C6 behind. Bat answers by moving the king from H7 to G8, while our hero slides the king across the board, from D5 to E6.

With dungeon cunning, Bat brings the king to G7, and with a steady hand, our hero brings the king to F5. Bat's king advances from G7 to F8.

our hero advances the king from F5 to G6, and right after that bat sets the king on G8, watching every square. A clean strike: our hero's king topples the pawn on H6.

From the dark, Bat pushes the king to F7, while our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the king to F7, while with a steady hand, our hero brings the king to H7. Bat's king advances from F7 to F6.

our hero advances the pawn from H5 to H6; then bat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on H8, and right after that from the dark, Bat pushes the king to E8.

our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the king from E8 to F8.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
48 s
Moves
48
How it ended
stalemate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
5 / 0
First capture
move 4
Skills used
3

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (48 moves) lasted longer than 31% of the games on this floor.

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