Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the king leaps from D4 to E3 and captures the enemy pawn.
Neither our hero nor Bat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the king from E8 to F8, while our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to C3; then bat's pawn advances from E5 to E4.
our hero advances the king from C3 to B2, and right after that bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Bat pushes the pawn to C4, while our hero's king takes D4, leaving C3 behind. Bat answers by moving the pawn from E4 to E3.
our hero captures the enemy pawn: the king leaps from D4 to E3.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to D4, and right after that bat's pawn advances from H6 to H5.
our hero captures the enemy pawn: the king leaps from D4 to D5.
Bat sets the pawn on C3, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the king to C8.
our hero captures the enemy pawn: the king leaps from D4 to C3.
Bat answers by moving the king from C8 to D8, while our hero slides the king across the board, from C3 to B4. With dungeon cunning, Bat brings the pawn to A3.
our hero captures the enemy pawn: the king leaps from B4 to A3.
Bat's king advances from D8 to C7. our hero advances the king from A3 to B4, and right after that bat sets the king on D7, watching every square.
our hero captures the enemy pawn: the king leaps from B4 to B5.
From the dark, Bat pushes the pawn to B6. our hero claims the enemy pawn by landing on B6.
Bat answers by moving the king from D7 to E7, and our hero slides the king across the board, from B6 to C6. With dungeon cunning, Bat brings the king to F8.
our hero claims the enemy pawn by landing on D6.
Bat's king advances from F8 to E8. our hero advances the king from D6 to E5; then bat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the king to D8, and our hero's king takes G5, leaving F5 behind.
Bat answers by moving the king from D8 to E8. our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to G4; then bat's king advances from E7 to F6.
our hero advances the pawn from H4 to H5, and right after that bat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Bat pushes the king to E7, while our hero's king takes H6, leaving G5 behind. Bat answers by moving the king from E7 to F6, and our hero slides the king across the board, from H6 to H7.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to H6, and right after that bat's king advances from F7 to F8.
our hero advances the king from H7 to G6; then bat sets the king on G8, watching every square. our hero gives check with the pawn on H7.
From the dark, Bat pushes the king to H8, and our hero's king takes H6, leaving G6 behind.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 6
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 48% of the games on this floor.