Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's king lands on D5 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the rook from D5 to D4, while our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to E3; then bat's rook advances from D4 to D5.

our hero claims the enemy pawn by landing on E4.

Bat sets the pawn on H5, watching every square. our hero captures the enemy rook: the king leaps from E4 to D5.

From the dark, Bat pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.

Bat answers by moving the king from F8 to E7, and our hero slides the king across the board, from C4 to D5. With dungeon cunning, Bat brings the pawn to B5.

With a steady hand, our hero brings the king to E4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Check from Bat: the pawn plants itself on D5.

our hero captures the enemy pawn: the king leaps from E4 to D5.

Bat sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on C4, and from the dark, Bat pushes the pawn to A3.

our hero captures the enemy pawn: the king leaps from C4 to B4.

Bat answers by moving the king from E7 to E6. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Bat brings the pawn to B6; then with a steady hand, our hero brings the king to B4. Bat's king advances from E6 to D6, and right after that our hero advances the king from B4 to B5.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the king on E6, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the king to F6, and our hero's king takes D4, leaving C4 behind.

Bat answers by moving the king from F6 to E7. our hero slides the king across the board, from D4 to E4, and right after that with dungeon cunning, Bat brings the king to F8.

With a steady hand, our hero brings the king to F4; then bat's king advances from F8 to F7. our hero advances the king from F4 to G5.

Bat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on H5.

From the dark, Bat pushes the king to E7, while our hero's king takes G5, leaving H5 behind. Bat answers by moving the king from E7 to F8.

our hero slides the pawn across the board, from H4 to H5; then with dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to H6, and right after that bat's king advances from E7 to D7.

our hero advances the pawn from H6 to H7. Bat sets the king on E8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Bat pushes the king to E7. our hero gives check with the queen on G7.

Bat answers by moving the king from E7 to E8. our hero slides the queen across the board, from G7 to F6, and right after that with dungeon cunning, Bat brings the king to D7.

Check: our hero tightens the net by bringing the queen to F7.

Bat's king advances from D7 to D6. our hero gives check with the queen on F6.

Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the queen on E5. From the dark, Bat pushes the king to C6.

Check: our hero tightens the net by bringing the queen to E6.

Bat answers by moving the king from C6 to C7. our hero gives check with the queen on E7.

With dungeon cunning, Bat brings the king to C6. From E6, our hero's queen forces Bat to defend.

Bat's king advances from C6 to B7, and our hero advances the queen from E6 to D6. Bat sets the king on A8, watching every square, while without hurry or fear, our hero places the queen on C7.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 3
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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