Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the king leaps from A2 to A3 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the rook from D5 to D4, and our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the king to E1, and right after that bat's rook advances from D4 to D3.

our hero advances the king from E1 to E2; then bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Bat pushes the rook to C3, and our hero's king takes D2, leaving E2 behind. Check from Bat: the rook plants itself on D3.

our hero slides the king across the board, from D2 to C2, and right after that with dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to B1; then bat's rook advances from D3 to F3.

our hero advances the king from B1 to A2, and right after that bat sets the rook on H3, watching every square. Without hurry or fear, our hero places the king on A1.

From the dark, Bat pushes the rook to D3, while our hero's king takes B1, leaving A1 behind. Bat answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from B1 to C2.

With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the king to B1, and right after that bat's king advances from G7 to H7.

our hero advances the king from B1 to A2; then bat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on B1.

From the dark, Bat pushes the pawn to D4, and our hero's king takes C2, leaving B1 behind. Bat answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from C2 to B2.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's rook reaches B3 and threatens our hero's king.

With a steady hand, our hero brings the king to A2. Check from Bat: the rook plants itself on A3.

our hero claims the enemy rook by landing on A3.

Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on B4. From the shadows, Backstab. Bat loses a piece to our hero's blade.

From the dark, Bat pushes the pawn to D3, and our hero's king takes C3, leaving B4 behind. Bat answers by moving the pawn from E5 to E4.

our hero slides the king across the board, from C3 to D4, and right after that with dungeon cunning, Bat brings the king to G8. our hero claims the enemy pawn by landing on E4.

Bat's pawn advances from B6 to B5. our hero captures the enemy pawn: the king leaps from E4 to E3.

Bat sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on D3.

From the dark, Bat pushes the king to F8, while our hero's king takes C4, leaving D3 behind. From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat answers by moving the king from F8 to E8; then our hero slides the king across the board, from C4 to D5. With dungeon cunning, Bat brings the king to D7, and right after that with a steady hand, our hero brings the king to E5.

Bat's pawn advances from B7 to B5. our hero advances the king from E5 to F6, while bat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on G6, and from the dark, Bat pushes the king to E8. our hero claims the enemy pawn by landing on H6.

Bat answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from H6 to G5. With dungeon cunning, Bat brings the pawn to B4; then with a steady hand, our hero brings the king to F4.

Bat's king advances from E7 to E8. our hero advances the pawn from H5 to H6, and bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on E3, while from the dark, Bat pushes the pawn to B3. our hero's king takes D2, leaving E3 behind.

Bat answers by moving the king from F8 to E7; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to F8.

our hero's pawn crowns on H8 and becomes a queen.

Bat's king advances from F8 to E7. our hero advances the queen from H8 to B2, while bat sets the king on E6, watching every square.

our hero captures the pawn on B3 and leaves Bat in check.

From the dark, Bat pushes the king to E5; then our hero's queen takes C4, leaving B3 behind. Bat answers by moving the king from E5 to F5.

our hero gives check with the queen on D5.

With dungeon cunning, Bat brings the king to F4; then with a steady hand, our hero brings the queen to E6. Bat's king advances from F4 to F3.

Check: our hero tightens the net by bringing the queen to F5.

Bat sets the king on G3, watching every square. our hero gives check with the queen on G5.

From the dark, Bat pushes the king to F3. From F5, our hero's queen forces Bat to defend.

Bat answers by moving the king from F3 to G3; then our hero slides the queen across the board, from F5 to H5. With dungeon cunning, Bat brings the king to F4, and right after that with a steady hand, our hero brings the queen to G6.

Bat's king advances from F4 to E5. From G5, our hero's queen forces Bat to defend.

Bat sets the king on D6, watching every square. Without hurry or fear, our hero places the queen on F5, and from the dark, Bat pushes the king to E7.

our hero gives check with the queen on E5.

Bat answers by moving the king from E7 to D8. From D6, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to E8. Check: our hero tightens the net by bringing the queen to E6.

Bat's king advances from E8 to D8. our hero gives check with the queen on D6.

Bat sets the king on E8, watching every square. Without hurry or fear, our hero places the queen on F6, while from the dark, Bat pushes the king to D7.

Check: our hero tightens the net by bringing the queen to F7.

Bat answers by moving the king from D7 to D6; then our hero slides the queen across the board, from F7 to E8. With dungeon cunning, Bat brings the king to D5.

From D8, our hero's queen forces Bat to defend.

Bat's king advances from D5 to E4. Check: our hero tightens the net by bringing the queen to E7.

Bat sets the king on F5, watching every square. Without hurry or fear, our hero places the queen on D6, and from the dark, Bat pushes the king to G4.

From G6, our hero's queen forces Bat to defend.

Bat answers by moving the king from G4 to H4. Check: our hero tightens the net by bringing the queen to H6.

With dungeon cunning, Bat brings the king to G4. our hero gives check with the queen on G6.

Bat's king advances from G4 to F3. From F5, our hero's queen forces Bat to defend.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 43 s
Moves
127
How it ended
draw
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 18
Skills used
3

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (127 moves) lasted longer than 97% of the games on this floor.

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