Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's king lands on F2 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Bat brings the rook to D3. With a steady hand, our hero brings the king to E2, and right after that bat's pawn advances from B6 to B5.
our hero advances the pawn from H4 to H5; then bat sets the rook on H3, watching every square. Without hurry or fear, our hero places the king on F2.
Bat's rook reaches F3 and threatens our hero's king.
our hero's king takes G2, leaving F2 behind. Bat answers by moving the rook from F3 to F6, while our hero slides the king across the board, from G2 to G3.
With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the king to G4; then bat's rook advances from F6 to F2.
our hero advances the king from G4 to G3, and right after that bat sets the pawn on B3, watching every square. our hero captures the enemy rook: the king leaps from G3 to F2.
A cruel blow: Bat's pawn captures our hero's pawn on A2.
our hero's king takes G3, leaving F2 behind. Bat answers by moving the pawn from A4 to A3, and our hero slides the king across the board, from G3 to F2.
On A1, Bat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to E2, and right after that bat's king advances from E8 to F7. our hero advances the king from E2 to D2.
Bat's pawn reaches E3 and threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
From the dark, Bat pushes the king to G7, and our hero's king takes D2, leaving E3 behind. Bat answers by moving the king from G7 to F7, while our hero slides the king across the board, from D2 to C2.
With dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the king to B3.
Check from Bat: the pawn plants itself on C4.
our hero advances the king from B3 to A4, and right after that bat sets the rook on D1, watching every square. our hero captures the enemy pawn: the king leaps from A4 to A3.
From the dark, Bat pushes the pawn to C3, while our hero's king takes B3, leaving A3 behind. Bat answers by moving the king from F7 to G8.
our hero captures the enemy pawn: the king leaps from B3 to C3.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the king to C2, and right after that bat's king advances from F7 to G8.
our hero captures the enemy rook: the king leaps from C2 to D1.
Bat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to E7, and our hero's king takes D3, leaving D2 behind.
Bat answers by moving the king from E7 to F6, while our hero slides the king across the board, from D3 to C3. With dungeon cunning, Bat brings the king to E6.
With a steady hand, our hero brings the king to B4; then bat's pawn advances from D5 to D4. our hero advances the king from B4 to C4.
Bat's pawn reaches B5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C4 to B5.
From the dark, Bat pushes the king to D6, while our hero's king takes C4, leaving B5 behind. Bat answers by moving the king from D6 to C6, and our hero slides the king across the board, from C4 to D3.
With dungeon cunning, Bat brings the king to C5. With a steady hand, our hero brings the king to E4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's king advances from C5 to C6. our hero captures the enemy pawn: the king leaps from E4 to E5.
Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on F5, and from the dark, Bat pushes the king to C6.
our hero's king takes G6, leaving F5 behind, while bat answers by moving the king from C6 to C7. our hero claims the enemy pawn by landing on H6.
With dungeon cunning, Bat brings the king to D8; then with a steady hand, our hero brings the king to G6. Bat's king advances from D8 to E8, and right after that our hero advances the pawn from H5 to H6.
Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H7, while from the dark, Bat pushes the king to C6.
our hero's pawn crowns on H8 and becomes a queen.
Bat answers by moving the king from C6 to C5. our hero gives check with the queen on C8.
With dungeon cunning, Bat brings the king to D5. From D7, our hero's queen forces Bat to defend.
Bat's king advances from D5 to C4. Check: our hero tightens the net by bringing the queen to C6.
Bat sets the king on D4, watching every square. our hero gives check with the queen on D6.
From the dark, Bat pushes the king to C3. From C6, our hero's queen forces Bat to defend.
Bat answers by moving the king from C3 to B2, and right after that our hero slides the queen across the board, from C6 to C4. With dungeon cunning, Bat brings the king to A3; then with a steady hand, our hero brings the queen to B5.
Bat's king advances from A3 to A2, and right after that our hero advances the queen from B5 to B4. Bat sets the king on A1, watching every square.
Without hurry or fear, our hero places the queen on B3.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 8
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 89% of the games on this floor.