Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the king leaps from E2 to D3 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

Loading…

The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the rook from D5 to D3, while our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Bat brings the pawn to E3. our hero captures the enemy rook: the king leaps from E2 to D3.

Check from Bat: the pawn plants itself on E4.

our hero claims the enemy pawn by landing on E3.

Bat sets the pawn on D5, watching every square, and without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to F8, while our hero's king takes C3, leaving D2 behind.

Check from Bat: the pawn plants itself on D4.

our hero slides the king across the board, from C3 to C4; then with dungeon cunning, Bat brings the pawn to D3. With a steady hand, our hero brings the king to C3.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's pawn advances from A4 to A3; then our hero advances the king from C3 to B3. Bat sets the king on E7, watching every square.

our hero claims the enemy pawn by landing on A3.

From the dark, Bat pushes the king to D7. our hero's king takes B3, leaving A3 behind, while bat answers by moving the king from D7 to E6.

our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Bat brings the king to D7; then with a steady hand, our hero brings the king to C4.

Bat's king advances from D7 to D6, and right after that our hero advances the pawn from H4 to H5. Bat sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on C3, while from the dark, Bat pushes the pawn to E3. our hero's king takes D3, leaving C3 behind.

our hero activates Backstab and silently removes a threat from Bat.

Bat answers by moving the king from C6 to D5. our hero slides the king across the board, from D3 to C3, and right after that with dungeon cunning, Bat brings the king to E5.

With a steady hand, our hero brings the king to C4; then bat's king advances from E5 to E4. our hero advances the king from C4 to B5.

Bat sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Bat pushes the king to F4, while our hero's king takes B5, leaving C4 behind. Bat answers by moving the king from F4 to F3.

our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the king to G3. our hero captures the enemy pawn: the king leaps from B6 to B7.

Bat's king advances from G3 to G4, and our hero advances the pawn from A4 to A5. Bat sets the king on F4, watching every square, while without hurry or fear, our hero places the pawn on A6.

From the dark, Bat pushes the king to E5, and our hero's pawn takes A7, leaving A6 behind. Bat answers by moving the king from E5 to E6.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the queen to A4; then bat's king advances from E7 to F7.

Check: our hero tightens the net by bringing the queen to F4.

Bat sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on F5. From the dark, Bat pushes the king to H8, while our hero's queen takes G6, leaving F5 behind.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 2
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 48% of the games on this floor.

More from floor 4