Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on G5.
Draw. The dungeon keeps the names of our hero and Bat.
Loading…
The battle, move by move
our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to F2.
Bat gives check with the pawn on E3.
our hero advances the king from F2 to F3; then bat sets the knight on D8, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Bat pushes the king to F8, and our hero's king takes D3, leaving E4 behind. Bat answers by moving the king from F8 to E7, while our hero slides the king across the board, from D3 to C4.
Bat's pawn reaches D5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C4 to D5.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat's king advances from E7 to F8. our hero claims the enemy pawn by landing on E5.
Bat gives check with the rook on H5.
Without hurry or fear, our hero places the king on F4. Bat's knight reaches E6 and threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
Bat answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E3 to F3. Bat gives check with the knight on G5.
With a steady hand, our hero brings the king to G4. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's rook reaches G5 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from G4 to G5.
Bat sets the pawn on A5, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Bat pushes the king to E8, while our hero's king takes E3, leaving F4 behind.
Bat answers by moving the pawn from B6 to B5. our hero slides the pawn across the board, from H2 to H4; then with dungeon cunning, Bat brings the king to F7.
With a steady hand, our hero brings the king to D4, and right after that bat's king advances from F7 to G6. our hero advances the king from D4 to C3.
Bat sets the king on F5, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the king to G5, and our hero's pawn takes H6, leaving H5 behind.
Bat answers by moving the king from G5 to G6. our hero slides the pawn across the board, from H6 to H7, and right after that with dungeon cunning, Bat brings the king to F7.
our hero's pawn crowns on H8 and becomes a queen.
Check from Bat: the pawn plants itself on B4.
our hero advances the king from C3 to D4. our hero activates Backstab and silently removes a threat from Bat.
Bat sets the pawn on A3, watching every square. Check: our hero tightens the net by bringing the queen to H5.
From the dark, Bat pushes the king to F6. our hero captures the enemy pawn: the queen leaps from H5 to A5.
Bat answers by moving the king from F6 to G7. our hero claims the enemy pawn by landing on B4.
With dungeon cunning, Bat brings the king to G8. our hero captures the enemy pawn: the queen leaps from B4 to A3.
Bat's king advances from G8 to F7. our hero gives check with the queen on F3.
Bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on A4, and from the dark, Bat pushes the king to D7.
our hero's pawn takes A5, leaving A4 behind. Bat answers by moving the king from D7 to E6, and right after that our hero slides the queen across the board, from F3 to H5.
With dungeon cunning, Bat brings the king to F6. From H6, our hero's queen forces Bat to defend.
Bat's king advances from F6 to F7. our hero advances the pawn from A5 to A6, and bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A7, while from the dark, Bat pushes the king to D8. our hero's pawn crowns on A8 and becomes a queen.
Bat answers by moving the king from D8 to D7; then our hero slides the queen across the board, from H6 to G5. With dungeon cunning, Bat brings the king to D6, and right after that with a steady hand, our hero brings the queen to F5.
Bat's king advances from D6 to E7. From B7, our hero's queen forces Bat to defend.
Bat sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to E6.
From the dark, Bat pushes the king to F8; then our hero's queen takes D7, leaving B7 behind.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 6
- Skills used
- 3
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 74% of the games on this floor.