Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on E4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's king takes D2, leaving E1 behind. Bat answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the king to B2, while bat's pawn advances from C5 to C4.
our hero advances the king from B2 to C3. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Check from Bat: the pawn plants itself on D4.
A clean strike: our hero's king topples the pawn on D4.
From the dark, Bat pushes the king to D8. From D4 to E4, our hero's king swallows Bat's pawn.
Bat answers by moving the king from D8 to E7, while our hero slides the king across the board, from E4 to D4. With dungeon cunning, Bat brings the pawn to D5.
From D4 to D5, our hero's king swallows Bat's pawn.
Bat's king advances from E7 to D7, while our hero advances the king from D5 to C5. Bat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on B4; then from the dark, Bat pushes the king to C6. A clean strike: our hero's king topples the pawn on A3.
Bat answers by moving the pawn from H6 to H5, and our hero slides the king across the board, from A3 to B3. With dungeon cunning, Bat brings the pawn to H4, while with a steady hand, our hero brings the king to B4.
Bat's king advances from C6 to D5. From B4 to B5, our hero's king swallows Bat's pawn.
Bat sets the king on D6, watching every square. Without hurry or fear, our hero places the king on B6. From the shadows, Backstab. Bat loses a piece to our hero's blade.
From the dark, Bat pushes the pawn to H3; then our hero's king takes B5, leaving B6 behind. Bat answers by moving the king from D6 to D7.
our hero slides the king across the board, from B5 to C4, and with dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to D3, while bat's king advances from D8 to C8.
our hero advances the king from D3 to E2. Bat sets the king on D8, watching every square; then without hurry or fear, our hero places the king on F3.
From the dark, Bat pushes the king to C8, and right after that our hero's king takes G3, leaving F3 behind. Bat answers by moving the king from C8 to D8.
From G3 to H3, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to G4, and bat's king advances from E8 to D8.
our hero advances the pawn from H2 to H4. Bat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on H5.
From the dark, Bat pushes the king to D6; then our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the king from D6 to E7.
our hero slides the king across the board, from G4 to G5, and with dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to H7, while bat's king advances from D8 to D7.
Promotion: on H8, our hero turns a pawn into a queen.
Bat sets the king on E7, watching every square; then without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the king to D7, and right after that our hero's queen takes F8, leaving H8 behind.
Bat answers by moving the king from D7 to C6. our hero slides the king across the board, from F5 to E4, while with dungeon cunning, Bat brings the king to B6.
Check: our hero tightens the net by bringing the queen to D6.
Bat's king advances from B6 to B7; then our hero advances the king from E4 to D5. Bat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the queen on E7.
From the dark, Bat pushes the king to B8; then our hero's king takes C6, leaving D5 behind. Bat answers by moving the king from B8 to A8.
our hero slides the king across the board, from C6 to B6, and with dungeon cunning, Bat brings the king to B8. Mate. our hero's queen on D8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 4 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 4
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 70% of the games on this floor.