Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H5.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

our hero's pawn takes G4, leaving G2 behind. Check from Bat: the rook plants itself on A1.

our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Bat brings the rook to H1. With a steady hand, our hero brings the king to G2; then bat's rook advances from H1 to C1.

our hero advances the pawn from H2 to H4, and right after that bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Bat pushes the rook to B1, while our hero's pawn takes H5, leaving H4 behind. Bat answers by moving the rook from B1 to H1, and our hero slides the king across the board, from G3 to G2.

A cruel blow: Bat's rook captures our hero's pawn on H5.

our hero claims the enemy rook by landing on H5.

Bat gives check with the knight on E3.

our hero advances the king from G2 to G3. Bat's knight reaches F1 and threatens our hero's king.

Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the pawn to C3, and our hero's king takes F5, leaving G4 behind.

our hero activates Backstab and silently removes a threat from Bat.

Bat gives check with the knight on G3.

our hero slides the king across the board, from F5 to G6. Bat's knight falls on H5 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from G6 to H6.

Bat's knight advances from H5 to G3, and right after that our hero advances the king from H6 to G5. Bat sets the knight on E2, watching every square.

Without hurry or fear, our hero places the king on F5. Bat's knight reaches D4 and threatens our hero's king.

our hero claims the enemy pawn by landing on E4.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the king from E8 to E7. our hero slides the king across the board, from E4 to D3, and right after that with dungeon cunning, Bat brings the pawn to C2.

our hero claims the enemy pawn by landing on C2.

Bat's pawn advances from D6 to D5, while our hero advances the king from C2 to C3. Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the king on D4.

From the dark, Bat pushes the king to E6, while our hero's king takes C3, leaving D4 behind. Bat's pawn reaches D4 and threatens our hero's king.

our hero slides the king across the board, from C3 to D3; then with dungeon cunning, Bat brings the king to F7. our hero captures the enemy pawn: the king leaps from D3 to D4.

Bat's king advances from F7 to F8, and our hero advances the king from D4 to D5. Bat sets the king on G8, watching every square, while without hurry or fear, our hero places the king on D6.

From the dark, Bat pushes the king to H8, and our hero's king takes C7, leaving D6 behind. Bat answers by moving the pawn from B6 to B5.

our hero captures the enemy pawn: the king leaps from C7 to B7.

With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the king to B6; then bat's king advances from H8 to H7.

our hero advances the king from B6 to B5. Bat sets the pawn on B3, watching every square, and without hurry or fear, our hero places the king on A4.

From the dark, Bat pushes the pawn to B2, while our hero's king takes B3, leaving A4 behind. On B1, Bat promotes and gains a reinforcing queen.

our hero slides the king across the board, from B3 to A3; then with dungeon cunning, Bat brings the queen to D1. With a steady hand, our hero brings the king to B2, and right after that bat's king advances from H7 to G8.

our hero advances the king from B2 to C3. Bat sets the queen on G4, watching every square, while without hurry or fear, our hero places the king on D3.

From the dark, Bat pushes the king to G7, and our hero's king takes E3, leaving D3 behind. Bat answers by moving the king from G7 to G8.

our hero slides the king across the board, from E3 to F2, and right after that with dungeon cunning, Bat brings the queen to G5. With a steady hand, our hero brings the king to F3; then bat's queen advances from G5 to G7.

our hero advances the king from F3 to F4. Bat sets the king on H8, watching every square, and without hurry or fear, our hero places the king on F5.

From the dark, Bat pushes the queen to B2, while our hero's king takes G6, leaving F5 behind. Bat answers by moving the queen from B2 to B8.

our hero slides the king across the board, from G6 to F7; then with dungeon cunning, Bat brings the queen to G3. With a steady hand, our hero brings the king to F8.

Check from Bat: the queen plants itself on G7.

our hero advances the king from F8 to E8. Bat sets the king on H7, watching every square, while without hurry or fear, our hero places the king on D8.

From the dark, Bat pushes the queen to G4, and our hero's king takes E8, leaving D8 behind. Bat answers by moving the queen from G4 to H4.

our hero slides the king across the board, from E8 to F7, and right after that with dungeon cunning, Bat brings the queen to G4. With a steady hand, our hero brings the king to F8; then bat's king advances from H7 to G6.

our hero advances the king from F8 to G8. Mate. Bat closes the net and our hero falls on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 8 s
Moves
98
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 7
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (98 moves) lasted longer than 90% of the games on this floor.

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