Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on H6.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3, and bat's king advances from E8 to D7. our hero advances the pawn from G2 to G4, while bat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Bat pushes the knight to A5.
A clean strike: our hero's pawn topples the rook on H6.
Bat answers by moving the king from D7 to C7, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the pawn to A6.
Promotion: on H8, our hero turns a pawn into a queen.
Bat's knight advances from A5 to B7. our hero advances the queen from H8 to E8, and bat sets the knight on C5, watching every square.
Without hurry or fear, our hero places the queen on A8. From the dark, Bat pushes the pawn to D4. From A8 to A6, our hero's queen swallows Bat's pawn.
Bat moves the pawn from D4 to E3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E3.
Check from Bat: the knight plants itself on D3.
From C2 to D3, our hero's pawn swallows Bat's knight.
Bat moves the pawn from C4 to D3 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to C4.
Bat sets the king on D7, watching every square. From C4 to E4, our hero's queen swallows Bat's pawn.
From the dark, Bat pushes the king to D8. A clean strike: our hero's queen topples the pawn on D3.
Bat answers by moving the pawn from E5 to E4. From D3 to E4, our hero's queen swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to D5. By taking the pawn on D5, our hero drives Bat into check.
Bat's king advances from D8 to E8. our hero advances the pawn from H2 to H4, and bat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the king to G7. our hero gives check with the queen on G5.
Bat answers by moving the king from G7 to H8; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the pawn to A3.
From B2 to A3, our hero's pawn swallows Bat's pawn.
Bat's pawn advances from B6 to B5. our hero advances the queen from G5 to G6, while bat sets the pawn on B4, watching every square.
From A3 to B4, our hero's pawn swallows Bat's pawn.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 26% of the games on this floor.