Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the king leaps from E1 to D2 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Bat brings the pawn to C4. A clean strike: our hero's bishop topples the pawn on H6.
Bat's king advances from E8 to D7. our hero advances the pawn from G4 to G5, and bat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the king to E7, and right after that our hero's pawn takes G7, leaving G6 behind.
Bat answers by moving the rook from D5 to D2. A clean strike: our hero's king topples the rook on D2.
With dungeon cunning, Bat brings the king to E8. Promotion: on G8, our hero turns a pawn into a queen.
Bat's king advances from E8 to D7. our hero advances the pawn from H2 to H4. Bat's pawn reaches E3 and threatens our hero's king.
From F2 to E3, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.
Bat gives check with the pawn on C3.
From D2 to C3, our hero's king swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the bishop to F8, while bat's king advances from D7 to E8.
our hero advances the pawn from H4 to H5, and bat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Bat pushes the king to C7, and right after that our hero's pawn takes H7, leaving H6 behind. Bat answers by moving the pawn from B6 to B5.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to B6. With a steady hand, our hero brings the queen to H7, and bat's king advances from B6 to A7.
A clean strike: our hero's bishop topples the pawn on D6.
Check from Bat: the pawn plants itself on B4.
From A3 to B4, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the king to B6; then our hero's pawn takes A4, leaving A2 behind. Bat answers by moving the king from B6 to A7, and right after that our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Bat brings the king to A6. With a steady hand, our hero brings the rook to A4, while bat's pawn advances from B7 to B6.
By taking the pawn on B6, our hero drives Bat into check.
Bat moves the king from A6 to B6 and topples our hero's pawn.
our hero gives check with the bishop on C5.
From the dark, Bat pushes the king to C6, and right after that our hero's queen takes G5, leaving G8 behind. Bat answers by moving the king from C6 to B5; then our hero slides the rook across the board, from A4 to A8.
With dungeon cunning, Bat brings the king to C6. our hero gives check with the rook on C8.
Bat's king advances from C6 to B5. From B7, our hero's queen forces Bat to defend.
Bat sets the king on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on B5. From the dark, Bat pushes the king to A5; then our hero's pawn takes B6, leaving B5 behind.
Bat answers by moving the king from A5 to B5. From C6, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to A6. Check: our hero tightens the net by bringing the pawn to B7.
Bat's king advances from A6 to A5. Promotion: on B8, our hero turns a pawn into a queen.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 54% of the games on this floor.