Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the pawn from B6 to B5. our hero claims the enemy pawn by landing on H6.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to H4; then bat's king advances from D8 to C7.
our hero advances the pawn from H4 to H5, and right after that bat sets the rook on D3, watching every square. our hero captures the enemy rook: the pawn leaps from C2 to D3.
From the dark, Bat pushes the king to C8. our hero claims the enemy pawn by landing on E4.
Bat answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the bishop to G7, and right after that bat's king advances from D7 to E7. our hero advances the pawn from H5 to H6; then bat sets the king on E6, watching every square.
Without hurry or fear, our hero places the bishop on F8. From the dark, Bat pushes the pawn to C4, and our hero's rook takes C1, leaving A1 behind.
Bat answers by moving the king from E6 to D7, while our hero slides the rook across the board, from C1 to D1. With dungeon cunning, Bat brings the king to C8.
our hero captures the enemy pawn: the bishop leaps from F8 to D6.
Bat's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on B4.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat sets the king on C7, watching every square. our hero captures the enemy pawn: the bishop leaps from B4 to A3.
From the dark, Bat pushes the pawn to B5. our hero's bishop takes B4, leaving A3 behind, and bat answers by moving the king from C7 to B7.
our hero slides the rook across the board, from D1 to D5. With dungeon cunning, Bat brings the king to C7, and right after that with a steady hand, our hero brings the pawn to G6.
Bat's king advances from C7 to B7; then our hero advances the pawn from G6 to G7. Bat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on H7, and from the dark, Bat pushes the king to C8. our hero's pawn crowns on H8 and becomes a queen.
Bat answers by moving the king from C8 to C7. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Bat brings the king to B7. our hero captures the pawn on B5 and leaves Bat in check.
Bat's king advances from B7 to C7. our hero claims the enemy pawn by landing on E5.
Bat sets the king on B7, watching every square. From B5, our hero's rook forces Bat to defend.
From the dark, Bat pushes the king to C6. Check: our hero tightens the net by bringing the queen to C4.
Bat answers by moving the king from C6 to D7; then our hero slides the pawn across the board, from E4 to E5.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 1
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.