Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on D1.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

A clean strike: our hero's rook topples the knight on A4.

Bat sets the pawn on B5, watching every square, and right after that without hurry or fear, our hero places the rook on H4. From the dark, Bat pushes the pawn to B4.

A clean strike: our hero's rook topples the pawn on H6.

Bat answers by moving the pawn from B4 to B3, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the rook to H3, while bat's pawn advances from B3 to B2. our hero advances the king from D1 to C2, and bat sets the king on D8, watching every square.

A clean strike: our hero's king topples the pawn on B2.

From the dark, Bat pushes the pawn to C4, and right after that our hero's rook takes H4, leaving H3 behind. Bat answers by moving the pawn from E5 to E4; then our hero slides the rook across the board, from H4 to G4.

With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the rook to G2, and bat's pawn advances from D5 to D4.

our hero advances the pawn from H2 to H3, while bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Bat pushes the king to C8; then our hero's pawn takes H5, leaving H4 behind. Check from Bat: the pawn plants itself on C3.

our hero slides the king across the board, from B2 to C1, and with dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to H6, while bat's pawn advances from D4 to D3.

our hero advances the pawn from H6 to H7. Check from Bat: the pawn plants itself on D2.

Without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the king to C6. Promotion: on H8, our hero turns a pawn into a queen.

Bat's pawn reaches E2 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E2.

Bat's pawn crowns on D1 and a hostile queen is born.

From E2 to D1, our hero's king swallows Bat's queen.

Bat's king advances from C6 to B6. Check: our hero tightens the net by bringing the queen to D8.

Bat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the rook on E2. Check from Bat: the pawn plants itself on C2.

A clean strike: our hero's king topples the pawn on C2.

Bat answers by moving the pawn from D6 to D5. From D8 to D5, our hero's queen swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the king to B3, while bat's king advances from A7 to B8.

From B3 to B4, our hero's king swallows Bat's pawn.

Bat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the rook to A2.

From the dark, Bat pushes the king to B6. our hero gives check with the queen on C5.

Bat answers by moving the king from B6 to B7; then our hero slides the rook across the board, from A2 to A5. With dungeon cunning, Bat brings the king to B8.

With a steady hand, our hero brings the rook to A6, and bat's king advances from B8 to B7. our hero advances the rook from A6 to C6, while bat sets the king on A8, watching every square.

From C8, our hero's rook forces Bat to defend.

From the dark, Bat pushes the king to B7. Check: our hero tightens the net by bringing the queen to B5.

Bat answers by moving the king from B7 to A7, and right after that our hero slides the king across the board, from B4 to A5.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 57% of the games on this floor.

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