Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the rook leaps from A1 to A4 and captures the enemy knight.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy knight by landing on A4.

From the dark, Bat pushes the pawn to B5, and our hero's rook takes A1, leaving A4 behind. Bat answers by moving the pawn from B5 to B4, while our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the rook to A2; then bat's pawn advances from B4 to B3.

our hero advances the rook from A2 to A1, and right after that bat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Bat pushes the king to D7. our hero claims the enemy pawn by landing on B3.

Bat answers by moving the king from D7 to C6, and our hero slides the king across the board, from B3 to C2. With dungeon cunning, Bat brings the pawn to H5.

With a steady hand, our hero brings the rook to A8, and right after that bat's pawn advances from E5 to E4. our hero advances the rook from A8 to H8; then bat sets the pawn on B6, watching every square.

our hero claims the enemy pawn by landing on H5.

From the dark, Bat pushes the pawn to C4, and our hero's rook takes H3, leaving H5 behind. Bat answers by moving the king from C6 to D7, while our hero slides the rook across the board, from H3 to H4.

With dungeon cunning, Bat brings the pawn to D4. our hero captures the enemy pawn: the rook leaps from H4 to E4.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's pawn advances from D6 to D5, and right after that our hero advances the rook from E4 to E1. Bat sets the king on C6, watching every square.

Without hurry or fear, our hero places the rook on D1, while from the dark, Bat pushes the pawn to B5. our hero's pawn takes H4, leaving H2 behind, and bat answers by moving the king from C6 to D6.

our hero slides the rook across the board, from D1 to G1. With dungeon cunning, Bat brings the king to E6, and right after that with a steady hand, our hero brings the pawn to H5.

Bat's pawn advances from D5 to D4; then our hero advances the pawn from H5 to H6. Bat's pawn reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D1, and from the dark, Bat pushes the king to E5. our hero's pawn takes H7, leaving H6 behind, while bat answers by moving the king from E5 to D4.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Bat brings the king to E4; then with a steady hand, our hero brings the queen to C3. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat's king advances from E4 to F5, and our hero advances the queen from C3 to A5. Bat sets the king on F6, watching every square.

our hero captures the enemy pawn: the queen leaps from A5 to B5.

From the dark, Bat pushes the king to F7. our hero captures the pawn on C4 and leaves Bat in check.

Bat answers by moving the king from F7 to F6. our hero slides the queen across the board, from C4 to E4, and right after that with dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the king to D2; then bat's king advances from F7 to F8. our hero advances the king from D2 to D3.

Bat sets the king on F7, watching every square, and without hurry or fear, our hero places the king on D4. From the dark, Bat pushes the king to F8, while our hero's king takes D5, leaving D4 behind.

Bat answers by moving the king from F8 to F7. our hero slides the king across the board, from D5 to D6; then with dungeon cunning, Bat brings the king to F6.

From F1, our hero's rook forces Bat to defend.

Bat's king advances from F6 to G5. Check: our hero tightens the net by bringing the queen to F4.

Bat sets the king on H5, watching every square, while without hurry or fear, our hero places the rook on G1.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 24 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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