Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on C3 and defeats Bat's knight!
our hero falls to Bat's mate. The dungeon does not forgive.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E3, and with dungeon cunning, Bat brings the knight to C3. With a steady hand, our hero brings the king to D2, while bat's pawn advances from H6 to H5.
From D2 to C3, our hero's king swallows Bat's knight.
Bat sets the pawn on D5, watching every square; then without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to D8, and right after that our hero's pawn takes C3, leaving C2 behind.
Bat answers by moving the pawn from A4 to A3; then our hero slides the king across the board, from D2 to C1. With dungeon cunning, Bat brings the king to C8.
With a steady hand, our hero brings the king to B1, and bat's pawn advances from B6 to B5. our hero advances the king from B1 to A2, while bat sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Bat pushes the king to C7.
A clean strike: our hero's pawn topples the pawn on D5.
Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from A2 to B1. With dungeon cunning, Bat brings the pawn to H4.
With a steady hand, our hero brings the king to C1, while bat's pawn advances from H4 to H3. our hero advances the king from C1 to D1, and bat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Bat pushes the pawn to B3, and right after that our hero's king takes C1, leaving D1 behind.
Bat answers by moving the king from C8 to D8; then our hero slides the king across the board, from C1 to D2. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the king to E2, and bat's pawn advances from A3 to A2. our hero advances the king from E2 to D1.
Bat's pawn crowns on A1 and a hostile rook is born.
Without hurry or fear, our hero places the king on D2. Bat's rook reaches A2 and threatens our hero's king.
our hero's king takes C1, leaving D2 behind. Bat answers by moving the pawn from C4 to C3, and right after that our hero slides the king across the board, from C1 to B1.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to C1. Bat's edge falls on A1 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 44
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 0
- Material captured (hero / opponent)
- 4 / 0
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (44 moves) lasted longer than 25% of the games on this floor.