Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the queen leaps from H1 to B1 and captures the enemy queen.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy knight by landing on A4.
Bat answers by moving the pawn from B6 to B5, and our hero slides the rook across the board, from A4 to H4. With dungeon cunning, Bat brings the pawn to B4.
our hero claims the enemy pawn by landing on H6.
Bat's pawn advances from B7 to B6. our hero advances the rook from H6 to H3; then bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the rook on G3. From the dark, Bat pushes the king to F6, and our hero's rook takes G2, leaving G3 behind.
Bat answers by moving the pawn from B4 to B3, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Bat brings the pawn to C4.
With a steady hand, our hero brings the pawn to H4; then bat's pawn advances from D5 to D4. our hero advances the pawn from H4 to H5, and right after that bat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the pawn to B5, while our hero's pawn takes H7, leaving H6 behind.
Bat answers by moving the king from F6 to F7. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Bat brings the pawn to B2. With a steady hand, our hero brings the king to D1. On B1, Bat promotes and gains a reinforcing queen.
our hero advances the king from D1 to E2. Bat's queen reaches A2 and threatens our hero's king.
Without hurry or fear, our hero places the king on E1. From the dark, Bat pushes the pawn to C2. our hero captures the enemy pawn: the rook leaps from G2 to C2.
Bat gives check with the queen on B1.
our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the queen to H1; then bat's king advances from F7 to E7.
our hero claims the enemy queen by landing on B1.
Bat sets the king on E8, watching every square. our hero captures the pawn on B5 and leaves Bat in check.
From the dark, Bat pushes the king to F8. our hero claims the enemy pawn by landing on D5.
Bat answers by moving the king from F8 to G7. our hero captures the pawn on E5 and leaves Bat in check.
With dungeon cunning, Bat brings the king to G8. our hero claims the enemy pawn by landing on D4.
Bat's king advances from G8 to F7. our hero gives check with the rook on C7.
Bat sets the king on G6, watching every square, while without hurry or fear, our hero places the queen on F4. From the dark, Bat pushes the king to H5, and our hero's rook takes G7, leaving C7 behind.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 55 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 18 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 34% of the games on this floor.