Battle chronicle

In the depths of Sewers, our hero faces Bat.

Bat moves its knight from C5 to A4 and topples our hero's rook!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero's king takes F2, leaving E1 behind. Bat answers by moving the pawn from C5 to C4.

A clean strike: our hero's rook topples the pawn on A4.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to E3, and bat's king advances from E7 to E6.

our hero advances the king from E3 to D2, while bat sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on C3.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's pawn reaches D4 and threatens our hero's king.

our hero's king takes C4, leaving C3 behind. Check from Bat: the pawn plants itself on D5.

our hero slides the king across the board, from C4 to B5. Bat moves the knight from C5 to A4 and topples our hero's rook.

A clean strike: our hero's king topples the knight on A4.

Bat's pawn advances from A7 to A5, and our hero advances the king from A4 to B5. Bat sets the rook on H5, watching every square.

A clean strike: our hero's king topples the pawn on B6.

From the dark, Bat pushes the king to F7. From B6 to A5, our hero's king swallows Bat's pawn.

Bat answers by moving the pawn from D4 to D3, while our hero slides the king across the board, from A5 to B4. With dungeon cunning, Bat brings the rook to H8, and with a steady hand, our hero brings the king to B3.

Bat's king advances from F7 to E6, while our hero advances the king from B3 to C3. From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's pawn reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. Check from Bat: the pawn plants itself on E3.

our hero's king takes E2, leaving D2 behind, and bat answers by moving the pawn from E5 to E4. our hero slides the pawn across the board, from H2 to H3.

Bat's pawn reaches D3 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E3.

Bat's rook advances from H8 to H7. From E3 to E4, our hero's king swallows Bat's pawn.

Bat sets the pawn on D2, watching every square, and right after that without hurry or fear, our hero places the king on D3. Bat's pawn crowns on D1 and a hostile queen is born.

our hero's king takes E3, leaving D3 behind. Check from Bat: the queen plants itself on E1.

our hero slides the king across the board, from E3 to D3, and with dungeon cunning, Bat brings the queen to F2. With a steady hand, our hero brings the king to E4.

Bat moves the rook from H7 to H3 and topples our hero's pawn.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
45 s
Moves
46
How it ended
stalemate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 6
First capture
move 1
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (46 moves) lasted longer than 28% of the games on this floor.

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