Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H3.

Draw. The dungeon keeps the names of our hero and Bat.

Loading…

The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

From the dark, Bat pushes the king to D8. From A4 to E4, our hero's rook swallows Bat's pawn.

Bat moves the pawn from D5 to E4 and topples our hero's rook.

our hero slides the pawn across the board, from H2 to H3, while with dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the pawn to H4, and bat's knight advances from B7 to D8.

our hero advances the king from E1 to F2. Bat gives check with the pawn on E3.

From F2 to E3, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the pawn to B5; then our hero's king takes E4, leaving E3 behind. Bat captures the pawn on H4 and puts our hero in check.

our hero slides the king across the board, from E4 to F5, and with dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to F6, while bat's pawn advances from B5 to B4.

our hero advances the king from F6 to G7, and bat sets the knight on F7, watching every square. Without hurry or fear, our hero places the king on G8.

From the dark, Bat pushes the king to E8, and right after that our hero's king takes G7, leaving G8 behind. Bat answers by moving the knight from F7 to D8; then our hero slides the king across the board, from G7 to F6.

With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the king to F5, and bat's rook advances from H4 to H7.

A clean strike: our hero's king topples the pawn on E4.

Bat's pawn reaches D5 and threatens our hero's king.

From E4 to D5, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the pawn to A5. A clean strike: our hero's king topples the pawn on C5.

Bat gives check with the knight on B7.

our hero slides the king across the board, from C5 to B5, and with dungeon cunning, Bat brings the rook to E7. With a steady hand, our hero brings the king to A6, while bat's pawn advances from B4 to B3.

our hero advances the king from A6 to B5. Bat gives check with the rook on E5.

Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the rook to E1. From C4 to B3, our hero's king swallows Bat's pawn.

Check from Bat: the knight plants itself on C5.

our hero slides the king across the board, from B3 to C4, while with dungeon cunning, Bat brings the king to D7. From C4 to C5, our hero's king swallows Bat's knight.

Bat's rook reaches C1 and threatens our hero's king.

our hero advances the king from C5 to B5. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on B4; then from the dark, Bat pushes the king to D7.

our hero's king takes B3, leaving B4 behind, and right after that bat answers by moving the rook from C1 to C7. our hero slides the king across the board, from B3 to B4.

With dungeon cunning, Bat brings the rook to C8, while with a steady hand, our hero brings the king to B5. Bat's rook advances from C8 to C6, and our hero advances the king from B5 to B4.

Bat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on B5, and right after that from the dark, Bat pushes the rook to C3.

our hero's king takes B4, leaving B5 behind; then bat answers by moving the rook from C3 to D3. our hero slides the king across the board, from B4 to C4.

With dungeon cunning, Bat brings the rook to F3, and with a steady hand, our hero brings the king to D4. Bat's king advances from C8 to C7, while our hero advances the king from D4 to E4.

Bat sets the rook on F6, watching every square. Without hurry or fear, our hero places the king on E5; then from the dark, Bat pushes the rook to F1.

our hero's king takes E4, leaving E5 behind, and right after that bat answers by moving the king from C7 to D6. our hero slides the king across the board, from E4 to E3.

With dungeon cunning, Bat brings the rook to F5, while with a steady hand, our hero brings the king to E4. Bat's rook advances from F5 to F2, and our hero advances the king from E4 to E3.

Bat sets the rook on F8, watching every square. Without hurry or fear, our hero places the king on E4, and right after that from the dark, Bat pushes the rook to G8.

our hero's king takes F4, leaving E4 behind; then bat answers by moving the rook from G8 to D8. our hero slides the king across the board, from F4 to F5.

With dungeon cunning, Bat brings the king to C6, and with a steady hand, our hero brings the king to F6. Bat's rook advances from D8 to E8, while our hero advances the king from F6 to F7.

Bat sets the rook on E3, watching every square. Without hurry or fear, our hero places the king on F6; then from the dark, Bat pushes the king to D6.

our hero's king takes F5, leaving F6 behind, and right after that bat answers by moving the rook from E3 to H3. our hero slides the king across the board, from F5 to G4.

With dungeon cunning, Bat brings the rook to H6, while with a steady hand, our hero brings the king to G5. Bat's rook advances from H6 to H2, and our hero advances the king from G5 to G4.

Bat sets the rook on H3, watching every square. A clean strike: our hero's king topples the rook on H3.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
101
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 6
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 91% of the games on this floor.

More from floor 4