Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero answers with fury: the king leaps from G1 to G2 and captures the enemy rook.

Checkmate. Bat defeats our hero on this floor.

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The battle, move by move

our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to C3, while bat's pawn advances from A7 to A6.

our hero advances the king from C3 to B2, and bat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on A3.

From the dark, Bat pushes the rook to H2. From A3 to A4, our hero's king swallows Bat's pawn.

Bat answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from A4 to B3. With dungeon cunning, Bat brings the pawn to E2.

With a steady hand, our hero brings the king to C3. Bat gives check with the pawn on D4.

our hero advances the king from C3 to C2, while bat sets the rook on H6, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Bat pushes the pawn to D3; then our hero's king takes E1, leaving D2 behind. Bat answers by moving the pawn from A6 to A5, and right after that our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Bat brings the rook to H2. A clean strike: our hero's king topples the pawn on D3.

Bat's pawn advances from A5 to A4. our hero advances the king from D3 to D2, and bat sets the king on B5, watching every square.

Without hurry or fear, our hero places the king on E1. From the dark, Bat pushes the pawn to A3, and right after that our hero's king takes D2, leaving E1 behind.

Bat's pawn crowns on E1 and a hostile rook is born.

A clean strike: our hero's king topples the rook on E1.

With dungeon cunning, Bat brings the king to B4. With a steady hand, our hero brings the king to F1, and bat's knight advances from B7 to A5.

our hero advances the king from F1 to G1. Check from Bat: the rook plants itself on G2.

From G1 to G2, our hero's king swallows Bat's rook.

From the dark, Bat pushes the knight to B7; then our hero's king takes F3, leaving G2 behind. Bat answers by moving the pawn from D6 to D5, and right after that our hero slides the king across the board, from F3 to E2.

With dungeon cunning, Bat brings the pawn to A2. With a steady hand, our hero brings the king to D1, while bat's knight advances from B7 to D6.

our hero advances the king from D1 to C1. Bat's pawn crowns on A1 and a hostile queen is born.

Without hurry or fear, our hero places the king on C2. From the dark, Bat pushes the queen to D4, and right after that our hero's king takes C1, leaving C2 behind.

Bat answers by moving the knight from D6 to E4; then our hero slides the king across the board, from C1 to C2. With dungeon cunning, Bat brings the pawn to C4.

With a steady hand, our hero brings the king to C1, and bat's king advances from B4 to B3. our hero advances the king from C1 to B1.

Checkmate: Bat finishes our hero on G1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
56
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 4

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 42% of the games on this floor.

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