Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on H6.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, and bat's rook advances from H6 to H8. A clean strike: our hero's pawn topples the pawn on E4.
Bat sets the king on D8, watching every square. From E4 to D5, our hero's pawn swallows Bat's pawn.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
From the dark, Bat pushes the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.
Bat answers by moving the rook from H8 to H6. From C1 to H6, our hero's bishop swallows Bat's rook.
With dungeon cunning, Bat brings the king to C8, while with a steady hand, our hero brings the bishop to G5. Bat's knight advances from B7 to D8, and our hero advances the pawn from D5 to D6.
Bat sets the pawn on E4, watching every square. From D7, our hero's pawn forces Bat to defend.
our hero activates Backstab and silently removes a threat from Bat.
From the dark, Bat pushes the king to B7; then our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the pawn from E4 to E3.
A clean strike: our hero's bishop topples the pawn on E3.
With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the pawn to A4, while bat's king advances from B7 to B8.
our hero advances the pawn from F3 to F4. Bat sets the king on B7, watching every square.
Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to A6, and right after that our hero's queen takes D7, leaving D8 behind. Bat answers by moving the pawn from C5 to C4.
our hero slides the bishop across the board, from E3 to D2, while with dungeon cunning, Bat brings the pawn to C3. A clean strike: our hero's bishop topples the pawn on C3.
Bat's pawn advances from B6 to B5; then our hero advances the queen from D7 to C7. Bat moves the pawn from B5 to A4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on A5.
From the dark, Bat pushes the king to B5; then our hero's queen takes A7, leaving C7 behind. Bat answers by moving the king from B5 to C4.
our hero slides the knight across the board, from G1 to F3, and with dungeon cunning, Bat brings the king to B5. Check: our hero tightens the net by bringing the rook to B1.
Bat's king advances from B5 to C6. our hero gives check with the rook on C1.
Bat sets the king on D5, watching every square; then without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the pawn to A3.
Check: our hero tightens the net by bringing the queen to B7.
Bat answers by moving the king from D5 to D4. our hero gives check with the rook on D1.
With dungeon cunning, Bat brings the king to C5. With a steady hand, our hero brings the queen to B1, and bat's king advances from C5 to C6.
our hero advances the bishop from A5 to D2. Bat sets the king on D7, watching every square. our hero gives check with the queen on B5.
From the dark, Bat pushes the king to D8. From A5, our hero's bishop forces Bat to defend.
Bat answers by moving the king from D8 to C8. our hero slides the knight across the board, from G5 to E6.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 45% of the games on this floor.