Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero's pawn lands on A3 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

After toppling the pawn on F2, Giant Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E1 to F2.

Check from Giant Rat: the pawn plants itself on G3.

our hero claims the enemy pawn by landing on G3.

Giant Rat gives check with the knight on D3.

our hero captures the enemy knight: the pawn leaps from C2 to D3.

A cruel blow: Giant Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

After toppling the pawn on G3, Giant Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F2 to G3.

Giant Rat answers by moving the king from E8 to D7. our hero claims the enemy bishop by landing on E4.

With dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the rook to B1; then giant Rat's king advances from E7 to F7.

our hero advances the rook from B1 to B6, and right after that giant Rat sets the king on F8, watching every square. our hero captures the enemy pawn: the rook leaps from B6 to A6.

From the dark, Giant Rat pushes the king to E8. our hero claims the enemy pawn by landing on C6.

Giant Rat answers by moving the king from E8 to D8. our hero captures the pawn on D6 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to C8. With a steady hand, our hero brings the pawn to E5, and right after that giant Rat's king advances from C8 to B8.

our hero advances the pawn from E5 to E6; then giant Rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Giant Rat pushes the king to C8. our hero's pawn crowns on E8 and becomes a queen.

Giant Rat answers by moving the king from C8 to C7. our hero gives check with the queen on E7.

With dungeon cunning, Giant Rat brings the king to C8. Mate. our hero's rook on D8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 3
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 26% of the games on this floor.

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