Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

A cruel blow: Giant Rat's king captures our hero's knight on E7.

Checkmate! our hero topples Giant Rat and claims victory.

Loading…

The battle, move by move

our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the knight from E5 to G6. our hero claims the enemy bishop by landing on A3.

With dungeon cunning, Giant Rat brings the bishop to D3. our hero captures the enemy bishop: the pawn leaps from E2 to D3.

Giant Rat's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Giant Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the pawn leaps from G3 to F4.

From the dark, Giant Rat pushes the pawn to C3, while our hero's pawn takes F5, leaving F4 behind. Giant Rat answers by moving the knight from G6 to H8, and our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Giant Rat brings the pawn to D5. our hero claims the enemy pawn by landing on E3.

Giant Rat's king advances from F7 to G7. our hero advances the knight from G1 to F3; then giant Rat sets the king on F7, watching every square.

Check: our hero tightens the net by bringing the knight to E5.

From the dark, Giant Rat pushes the king to E7. our hero captures the pawn on C6 and leaves Giant Rat in check.

Giant Rat answers by moving the king from E7 to F6. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the king to G7. Check: our hero tightens the net by bringing the bishop to D4.

Giant Rat's king advances from G7 to G8. our hero claims the enemy pawn by landing on C3.

Giant Rat sets the pawn on D4, watching every square. our hero captures the enemy pawn: the bishop leaps from C3 to D4.

From the dark, Giant Rat pushes the knight to G6. our hero claims the enemy knight by landing on G6.

Giant Rat answers by moving the king from G8 to F8. our hero gives check with the pawn on G7.

With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the knight to C6, and right after that giant Rat's king advances from G8 to F7.

our hero advances the knight from C6 to E7; then giant Rat sets the pawn on A5, watching every square. our hero's pawn crowns on G8 and becomes a queen.

Giant Rat's king falls on E7 and tears the knight from our hero.

our hero's pawn takes G4, leaving G3 behind. Giant Rat answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Giant Rat brings the king to C7. With a steady hand, our hero brings the pawn to G6; then giant Rat's king advances from C7 to D7.

our hero advances the bishop from D4 to E5, and right after that giant Rat sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to C8.

From the dark, Giant Rat pushes the king to D5, while our hero's queen takes C7, leaving C8 behind. Giant Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Giant Rat brings the king to E6. our hero's pawn crowns on G8 and becomes a queen.

Giant Rat's king advances from E6 to F5. our hero gives check with the queen on F7.

A cruel blow: Giant Rat's king captures our hero's bishop on E5.

From E8, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to D4. Check: our hero tightens the net by bringing the queen to D7.

Giant Rat answers by moving the king from D4 to C3. our hero gives check with the queen on C8.

With dungeon cunning, Giant Rat brings the king to D2. With a steady hand, our hero brings the queen to C4; then giant Rat's king advances from D2 to D1.

Check: our hero tightens the net by bringing the queen to G4.

Giant Rat sets the king on D2, watching every square. our hero gives check with the queen on B4.

From the dark, Giant Rat pushes the king to C2. From C4, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from C2 to D1, and our hero slides the queen across the board, from C4 to H4. With dungeon cunning, Giant Rat brings the king to C1.

With a steady hand, our hero brings the queen to H2, and right after that giant Rat's king advances from C1 to D1. Mate. our hero's queen on D2 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 22 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 6
First capture
move 1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 80% of the games on this floor.

More from floor 5