Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

Giant Rat moves its bishop from G6 to D3 and topples our hero's rook!

Neither our hero nor Giant Rat claims victory. A draw on the board.

Loading…

The battle, move by move

From A1 to A3, our hero's rook swallows Giant Rat's bishop.

From the dark, Giant Rat pushes the knight to F7. A clean strike: our hero's rook topples the pawn on A5.

Giant Rat answers by moving the king from E8 to D7. From A5 to A6, our hero's rook swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the pawn to C3. From A7, our hero's rook forces Giant Rat to defend.

Giant Rat's king advances from D7 to E6. our hero advances the rook from A7 to A6, and giant Rat sets the knight on H8, watching every square.

A clean strike: our hero's rook topples the pawn on C6.

From the dark, Giant Rat pushes the bishop to G6. From C6 to C3, our hero's rook swallows Giant Rat's pawn.

Giant Rat answers by moving the pawn from D6 to D5. Check: our hero tightens the net by bringing the rook to C6.

With dungeon cunning, Giant Rat brings the king to F5. From F2 to E3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat moves the pawn from F4 to E3 and topples our hero's pawn.

our hero advances the rook from C6 to C8, while giant Rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the rook on C5.

From the dark, Giant Rat pushes the king to G5. By taking the pawn on D5, our hero drives Giant Rat into check.

Giant Rat answers by moving the king from G5 to H6, and right after that our hero slides the rook across the board, from D5 to D3. Giant Rat moves the bishop from G6 to D3 and topples our hero's rook.

With a steady hand, our hero brings the knight to E2. Giant Rat advances to E2 and claims our knight.

From E1 to E2, our hero's king swallows Giant Rat's bishop.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on F2. Giant Rat gives check with the knight on E4.

our hero's king takes G2, leaving F2 behind; then giant Rat answers by moving the king from H6 to G6. our hero slides the king across the board, from G2 to G1.

With dungeon cunning, Giant Rat brings the king to H6, and with a steady hand, our hero brings the king to H1. Giant Rat's knight advances from E4 to F6, while our hero advances the king from H1 to G2.

Giant Rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on G3.

Check from Giant Rat: the knight plants itself on E4.

our hero's king takes G2, leaving G3 behind, and right after that giant Rat answers by moving the king from G5 to H5. our hero slides the king across the board, from G2 to H2.

With dungeon cunning, Giant Rat brings the king to G5, while with a steady hand, our hero brings the king to G2. Giant Rat's king advances from G5 to F4, and our hero advances the king from G2 to H2.

Giant Rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on G2, and right after that from the dark, Giant Rat pushes the knight to E4.

our hero's king takes H2, leaving G2 behind. Check from Giant Rat: the pawn plants itself on G3.

our hero slides the king across the board, from H2 to H3. our hero activates Backstab and silently removes a threat from Giant Rat.

The duel ends in a draw: our hero and Giant Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 34 s
Moves
55
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 9
First capture
move 0
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

More from floor 5