Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the rook leaps from C4 to E4 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Giant Rat's bishop.
Giant Rat captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on D2.
With dungeon cunning, Giant Rat brings the king to F8. By taking the pawn on D6, our hero drives Giant Rat into check.
Giant Rat's king advances from F8 to E8. A clean strike: our hero's bishop topples the knight on E5.
Giant Rat sets the king on D7, watching every square. From E5 to F4, our hero's bishop swallows Giant Rat's pawn.
Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.
A clean strike: our hero's rook topples the pawn on A5.
Giant Rat answers by moving the bishop from G2 to H1, and right after that our hero slides the rook across the board, from A5 to G5. With dungeon cunning, Giant Rat brings the king to E7.
A clean strike: our hero's rook topples the pawn on G4.
Giant Rat's king advances from E7 to F7. our hero advances the bishop from F4 to E5, and giant Rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Giant Rat pushes the king to F7. From G4 to C4, our hero's rook swallows Giant Rat's pawn.
Giant Rat answers by moving the bishop from H1 to G2; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Giant Rat brings the bishop to E4.
From C4 to E4, our hero's rook swallows Giant Rat's bishop.
Giant Rat's pawn advances from A6 to A5. A clean strike: our hero's bishop topples the pawn on A5.
Giant Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Giant Rat pushes the king to H6; then our hero's knight takes D4, leaving E2 behind.
Giant Rat answers by moving the king from H6 to H7. From D4 to C6, our hero's knight swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to G6. With a steady hand, our hero brings the rook to F4, while giant Rat's king advances from G6 to G5.
our hero advances the bishop from A5 to C7, and giant Rat sets the king on H6, watching every square. Without hurry or fear, our hero places the rook on G4.
From the dark, Giant Rat pushes the king to H7, and right after that our hero's knight takes E5, leaving C6 behind. Giant Rat answers by moving the king from H7 to H6; then our hero slides the bishop across the board, from C7 to D8.
With dungeon cunning, Giant Rat brings the king to H5. With a steady hand, our hero brings the pawn to C5, and giant Rat's king advances from H5 to H6.
our hero advances the pawn from C5 to C6, while giant Rat sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Giant Rat pushes the king to H6. Promotion: on C8, our hero turns a pawn into a queen.
Giant Rat answers by moving the king from H6 to H5. our hero gives check with the queen on F5.
With dungeon cunning, Giant Rat brings the king to H6. From F6, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from H6 to H7. our hero delivers the final mate from H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 17 / 2
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 58% of the games on this floor.