Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's rook lands on H7 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A4.

Bat's rook advances from H6 to H7. our hero captures the enemy pawn: the rook leaps from A4 to A7.

Bat sets the knight on A5, watching every square. our hero claims the enemy rook by landing on H7.

From the dark, Bat pushes the knight to C6, and our hero's rook takes H6, leaving H7 behind. Bat answers by moving the knight from C6 to D4.

our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Bat brings the knight to C6. our hero captures the enemy knight: the rook leaps from D6 to C6.

Bat's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on B6.

Bat sets the king on D7, watching every square, and without hurry or fear, our hero places the rook on B5. From the dark, Bat pushes the king to E8.

our hero claims the enemy pawn by landing on C5.

Bat answers by moving the king from E8 to D7. our hero captures the enemy pawn: the rook leaps from C5 to E5.

With dungeon cunning, Bat brings the pawn to D3. our hero claims the enemy pawn by landing on E4.

Check from Bat: the pawn plants itself on D2.

our hero advances the king from E1 to D1; then bat sets the king on C8, watching every square. our hero claims the enemy pawn by landing on D2.

From the dark, Bat pushes the king to D7, and our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to H6; then bat's king advances from D7 to D6.

our hero advances the rook from E4 to E3, and right after that bat sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Bat pushes the king to C4. our hero's pawn crowns on H8 and becomes a queen.

Bat answers by moving the king from C4 to C5. our hero gives check with the queen on F8.

With dungeon cunning, Bat brings the king to D5. From D3, our hero's rook forces Bat to defend.

Bat's king advances from D5 to E5. our hero advances the queen from F8 to H6; then bat sets the king on F5, watching every square.

Without hurry or fear, our hero places the queen on G7. From the dark, Bat pushes the king to F4, and our hero's king takes E2, leaving D2 behind.

Bat answers by moving the king from F4 to F5. Check: our hero tightens the net by bringing the rook to D5.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the rook to D3; then bat's king advances from E6 to F5.

From F8, our hero's queen forces Bat to defend.

Bat sets the king on E5, watching every square. Check: our hero tightens the net by bringing the rook to E3.

From the dark, Bat pushes the king to D5, while our hero's king takes D2, leaving E2 behind. Bat answers by moving the king from D5 to C6, and our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Bat brings the king to D7. Check: our hero tightens the net by bringing the queen to G7.

Bat's king advances from D7 to C6. our hero advances the king from C3 to B3; then bat sets the king on C5, watching every square.

Without hurry or fear, our hero places the king on A3. From the dark, Bat pushes the king to B5. Check: our hero tightens the net by bringing the rook to E5.

Bat answers by moving the king from B5 to B6. our hero gives check with the rook on E6.

With dungeon cunning, Bat brings the king to A5. From E5, our hero's rook forces Bat to defend.

Bat's king advances from A5 to B6. Check: our hero tightens the net by bringing the queen to F6.

Bat sets the king on C7, watching every square. our hero gives check with the queen on F7.

From the dark, Bat pushes the king to B6. From F6, our hero's queen forces Bat to defend.

Bat answers by moving the king from B6 to B7. Check: our hero tightens the net by bringing the rook to B5.

With dungeon cunning, Bat brings the king to C8. our hero gives check with the queen on F8.

Bat's king advances from C8 to D7. From G7, our hero's queen forces Bat to defend.

Bat sets the king on C8, watching every square, while without hurry or fear, our hero places the king on A4. From the dark, Bat pushes the king to D8, and our hero's king takes B4, leaving A4 behind.

Bat answers by moving the king from D8 to E8. From H8, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to F7. Check: our hero tightens the net by bringing the rook to B7.

Bat's king advances from F7 to G6. our hero gives check with the rook on B6.

Bat sets the king on F7, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the king to E7, while our hero's king takes D4, leaving C4 behind.

Bat answers by moving the king from E7 to F7, and our hero slides the king across the board, from D4 to E4. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the king to E5, and right after that bat's king advances from E7 to D7. our hero advances the king from E5 to F6; then bat sets the king on C7, watching every square.

Without hurry or fear, our hero places the rook on A6. From the dark, Bat pushes the king to D7. From A7, our hero's rook forces Bat to defend.

Bat answers by moving the king from D7 to D6. Check: our hero tightens the net by bringing the rook to A6.

With dungeon cunning, Bat brings the king to D5. our hero gives check with the queen on H5.

Bat's king advances from D5 to D4. From D1, our hero's queen forces Bat to defend.

Bat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to E1.

From the dark, Bat pushes the king to F4. our hero gives check with the queen on F1.

Bat answers by moving the king from F4 to G3. From G1, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to F3. Check: our hero tightens the net by bringing the rook to A3.

Bat's king advances from F3 to E4. our hero gives check with the rook on A4.

Bat sets the king on D3, watching every square. From D1, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to C3. Check: our hero tightens the net by bringing the rook to A3.

Bat answers by moving the king from C3 to C4. our hero gives check with the queen on C1.

With dungeon cunning, Bat brings the king to B4. From B1, our hero's queen forces Bat to defend.

Bat's king advances from B4 to C5. Check: our hero tightens the net by bringing the queen to C1.

Bat sets the king on D5, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the king to D4.

From A4, our hero's rook forces Bat to defend.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 15 s
Moves
137
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (137 moves) lasted longer than 99% of the games on this floor.

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