Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the rook leaps from H8 to G8 and captures the enemy rook.

Out of time, our hero loses to Bat.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A4.

Bat sets the rook on H5, watching every square. our hero claims the enemy pawn by landing on A7.

From the dark, Bat pushes the knight to D8, and our hero's rook takes A6, leaving A7 behind. Bat answers by moving the pawn from D5 to D4.

our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the pawn to E3. our hero captures the enemy pawn: the rook leaps from B6 to D6.

Bat's rook advances from H5 to F5. our hero advances the pawn from H2 to H4, and right after that bat sets the knight on F7, watching every square.

Without hurry or fear, our hero places the rook on C6. From the dark, Bat pushes the pawn to E4. our hero claims the enemy pawn by landing on C5.

Bat answers by moving the rook from F5 to F3, and our hero slides the rook across the board, from C5 to C4. With dungeon cunning, Bat brings the knight to H8.

our hero claims the enemy pawn by landing on D4.

Bat's king advances from E8 to F7. our hero captures the enemy pawn: the rook leaps from D4 to E4.

Bat sets the king on G7, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the rook to F4.

our hero captures the enemy pawn: the rook leaps from E4 to E3.

Bat answers by moving the rook from F4 to F8, while our hero slides the rook across the board, from E3 to F3. With dungeon cunning, Bat brings the rook to A8.

With a steady hand, our hero brings the rook to H3; then bat's king advances from G7 to G8. From G3, our hero's rook forces Bat to defend.

Bat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to F3.

From the dark, Bat pushes the king to E8. our hero gives check with the rook on E3.

Bat answers by moving the king from E8 to D7. From D3, our hero's rook forces Bat to defend.

With dungeon cunning, Bat brings the king to C8. Check: our hero tightens the net by bringing the rook to C3.

Bat's king advances from C8 to D7. our hero gives check with the rook on D3.

Bat sets the king on C8, watching every square, while without hurry or fear, our hero places the rook on E3. From the dark, Bat pushes the rook to B8.

Check: our hero tightens the net by bringing the rook to E8.

Bat answers by moving the king from C8 to B7. our hero claims the enemy knight by landing on H8.

With dungeon cunning, Bat brings the rook to G8. our hero captures the enemy rook: the rook leaps from H8 to G8.

Bat's king advances from B7 to A6. Check: our hero tightens the net by bringing the rook to A8.

Bat sets the king on B5, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the king to C4, while our hero's king takes D2, leaving E2 behind.

Bat answers by moving the king from C4 to C5, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to D4.

With a steady hand, our hero brings the pawn to H7, and right after that bat's king advances from D4 to C4. our hero's pawn crowns on H8 and becomes a queen.

Bat sets the king on C5, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Bat pushes the king to C6.

Out of time, our hero loses to Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
12 min 56 s
Moves
64
How it ended
time out
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (64 moves) lasted longer than 54% of the games on this floor.

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