Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on H1 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from C2 to C3, and with dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the king to D2, while bat's rook advances from H6 to H7.

our hero advances the pawn from E2 to E3, and bat sets the knight on C5, watching every square. Without hurry or fear, our hero places the pawn on F3.

Bat's knight reaches B3 and threatens our hero's king.

our hero's king takes C2, leaving D2 behind. Check from Bat: the rook plants itself on H2.

our hero slides the king across the board, from C2 to D1, while with dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to E1.

Bat moves the pawn from E4 to F3 and topples our hero's pawn.

A clean strike: our hero's knight topples the pawn on F3.

Check from Bat: the rook plants itself on H1.

Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the pawn to D3; then our hero's king takes G2, leaving F2 behind.

Bat answers by moving the knight from B3 to D4. From G2 to H1, our hero's king swallows Bat's rook.

With dungeon cunning, Bat brings the knight to E2. With a steady hand, our hero brings the king to G2, while bat's pawn advances from D3 to D2.

From F3 to D2, our hero's knight swallows Bat's pawn.

Bat sets the pawn on B5, watching every square; then without hurry or fear, our hero places the king on F1. From the dark, Bat pushes the king to D8.

From F1 to E2, our hero's king swallows Bat's knight.

Bat answers by moving the king from D8 to C8; then our hero slides the king across the board, from E2 to F3. With dungeon cunning, Bat brings the king to B7.

With a steady hand, our hero brings the king to G4, and bat's pawn advances from D6 to D5. our hero advances the knight from D2 to F3, while bat sets the pawn on A3, watching every square.

From F3 to E5, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the king to C7; then our hero's knight takes F3, leaving E5 behind. Bat answers by moving the pawn from D5 to D4, and right after that our hero slides the knight across the board, from F3 to D2.

With dungeon cunning, Bat brings the pawn to A5. With a steady hand, our hero brings the knight to B1, while bat's king advances from C7 to B6.

From B1 to A3, our hero's knight swallows Bat's pawn.

Bat moves the pawn from D4 to C3 and topples our hero's pawn.

Without hurry or fear, our hero places the knight on B1. From the dark, Bat pushes the king to A7. From B1 to C3, our hero's knight swallows Bat's pawn.

Bat answers by moving the pawn from B5 to B4; then our hero slides the knight across the board, from C3 to A4. With dungeon cunning, Bat brings the pawn to C3.

With a steady hand, our hero brings the knight to C5, and bat's pawn advances from A5 to A4. A clean strike: our hero's knight topples the pawn on A4.

Bat sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the king to A7; then our hero's pawn takes E5, leaving E4 behind.

Bat answers by moving the king from A7 to B7, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to C8.

With a steady hand, our hero brings the pawn to E7, while bat's king advances from C8 to C7. Promotion: on E8, our hero turns a pawn into a queen.

Bat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to B5.

From the dark, Bat pushes the king to C7. From B5 to B4, our hero's queen swallows Bat's pawn.

Bat answers by moving the pawn from C3 to C2. From C3, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to D7. From C3 to C2, our hero's queen swallows Bat's pawn.

Bat's king advances from D7 to E6. our hero gives check with the knight on C5.

Bat sets the king on E7, watching every square. From E4, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to F7; then our hero's king takes G5, leaving G4 behind. Bat answers by moving the king from F7 to G8, and right after that our hero slides the knight across the board, from C5 to D7.

With dungeon cunning, Bat brings the king to F7. From F5, our hero's queen forces Bat to defend.

Bat's king advances from F7 to E7. our hero advances the knight from D7 to E5, and bat sets the king on D6, watching every square.

our hero gives check with the knight on F7.

From the dark, Bat pushes the king to E7, and right after that our hero's king takes G6, leaving G5 behind. Bat answers by moving the king from E7 to E8.

Check: our hero tightens the net by bringing the queen to E6.

With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to H7.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 58 s
Moves
93
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 7

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (93 moves) lasted longer than 87% of the games on this floor.

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