Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on D1.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E3, and right after that with dungeon cunning, Bat brings the rook to H5. our hero captures the enemy pawn: the rook leaps from A1 to A4.
Bat's king advances from E8 to D8. our hero claims the enemy pawn by landing on A7.
Bat sets the king on C8, watching every square. our hero gives check with the rook on A8.
From the dark, Bat pushes the king to D7, while our hero's rook takes A7, leaving A8 behind. Bat answers by moving the king from D7 to C6, and our hero slides the rook across the board, from A7 to A8.
With dungeon cunning, Bat brings the rook to H2. With a steady hand, our hero brings the knight to E2. Check from Bat: the rook plants itself on H1.
our hero advances the king from E1 to F2; then bat sets the knight on A5, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Bat pushes the rook to H5, and our hero's king takes G3, leaving G2 behind. Bat answers by moving the pawn from C5 to C4.
From C8, our hero's rook forces Bat to defend.
With dungeon cunning, Bat brings the king to B7. With a steady hand, our hero brings the rook to D8; then bat's knight advances from A5 to B3.
our hero claims the enemy pawn by landing on D6.
Bat sets the pawn on D4, watching every square. From D7, our hero's rook forces Bat to defend.
From the dark, Bat pushes the king to A6, while our hero's rook takes E7, leaving D7 behind. Bat answers by moving the pawn from D4 to D3.
our hero captures the enemy pawn: the rook leaps from E7 to E5.
With dungeon cunning, Bat brings the knight to C1. our hero claims the enemy rook by landing on H5.
Bat's pawn advances from D3 to D2. our hero advances the rook from H5 to H1.
After toppling the knight on E2, Bat threatens our hero's king.
Without hurry or fear, our hero places the king on H4. On D1, Bat promotes and gains a reinforcing rook.
our hero captures the enemy rook: the rook leaps from H1 to D1.
Bat answers by moving the king from A6 to B7, while our hero slides the rook across the board, from D1 to D2. With dungeon cunning, Bat brings the knight to C3.
our hero gives check with the rook on D7.
Bat's king advances from B7 to A6. our hero advances the rook from D7 to E7, and right after that bat sets the king on B5, watching every square.
our hero captures the enemy pawn: the rook leaps from E7 to E4.
A cruel blow: Bat's knight captures our hero's rook on E4.
our hero's king takes H5, leaving H4 behind. Check from Bat: the knight plants itself on F6.
our hero slides the king across the board, from H5 to G5; then with dungeon cunning, Bat brings the king to B4. With a steady hand, our hero brings the pawn to E4, and right after that bat's pawn advances from B6 to B5.
our hero captures the enemy knight: the king leaps from G5 to F6.
Bat sets the king on B3, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the king to A3, and our hero's pawn takes E6, leaving E5 behind.
Bat answers by moving the pawn from C4 to C3, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Bat brings the king to A4.
our hero's pawn crowns on E8 and becomes a queen.
Bat's pawn advances from C3 to C2. our hero advances the queen from E8 to E1, and right after that bat sets the king on A3, watching every square.
our hero gives check with the queen on C1.
From the dark, Bat pushes the king to B3, while our hero's king takes E6, leaving F6 behind. Bat answers by moving the king from B3 to C4, and our hero slides the king across the board, from E6 to D6.
With dungeon cunning, Bat brings the king to C3. With a steady hand, our hero brings the king to C6, and right after that bat's king advances from C3 to C4.
our hero advances the king from C6 to B6; then bat sets the king on C3, watching every square. our hero claims the enemy pawn by landing on B5.
From the dark, Bat pushes the king to D3, and our hero's king takes B4, leaving B5 behind. Bat answers by moving the king from D3 to E4, while our hero slides the king across the board, from B4 to B3.
With dungeon cunning, Bat brings the king to E5. our hero captures the enemy pawn: the king leaps from B3 to C2.
Bat's king advances from E5 to E6. our hero advances the king from C2 to D3, and right after that bat sets the king on D5, watching every square.
From C4, our hero's queen forces Bat to defend.
From the dark, Bat pushes the king to E5, while our hero's king takes E3, leaving D3 behind. Bat answers by moving the king from E5 to D6.
our hero gives check with the queen on D4.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to E4, and right after that bat's king advances from E7 to E6.
Check: our hero tightens the net by bringing the queen to D5.
Bat sets the king on E7, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Bat pushes the king to E8.
From C6, our hero's queen forces Bat to defend.
Bat answers by moving the king from E8 to F8. Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the king to F6; then bat's king advances from G8 to H8.
From F8, our hero's queen forces Bat to defend.
Bat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to F7.
From the dark, Bat pushes the king to H6. our hero gives check with the queen on G7.
Bat answers by moving the king from H6 to H5. Mate. our hero's queen on G5 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 111
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 20 / 8
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 95% of the games on this floor.