Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H6.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the pawn to C4. From C1 to H6, our hero's bishop swallows Bat's rook.

Bat answers by moving the knight from B7 to D8. A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the knight to H3, and bat's pawn advances from D4 to D3.

A clean strike: our hero's pawn topples the pawn on D3.

Bat sets the pawn on A6, watching every square. From D3 to E4, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.

Bat answers by moving the knight from D8 to E6, and right after that our hero slides the bishop across the board, from H6 to D2. With dungeon cunning, Bat brings the knight to F8.

With a steady hand, our hero brings the king to E2, while bat's king advances from E8 to D7. our hero advances the knight from H3 to F2, and bat sets the knight on E6, watching every square.

Without hurry or fear, our hero places the knight on G4. From the dark, Bat pushes the king to C7, and right after that our hero's knight takes F6, leaving G4 behind.

Bat answers by moving the king from C7 to B8; then our hero slides the knight across the board, from F6 to E8. With dungeon cunning, Bat brings the king to A7.

From E8 to D6, our hero's knight swallows Bat's pawn.

Bat's pawn advances from B6 to B5. A clean strike: our hero's pawn topples the pawn on B5.

Bat's knight reaches F4 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the knight to E6.

A clean strike: our hero's pawn topples the pawn on A6.

Bat answers by moving the knight from E6 to D4, and right after that our hero slides the bishop across the board, from D2 to C3. Bat's knight reaches C2 and threatens our hero's king.

With a steady hand, our hero brings the king to D3, while bat's king advances from A7 to A8. From C3 to E5, our hero's bishop swallows Bat's pawn.

Bat gives check with the knight on E1.

Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the knight to C2, and right after that our hero's king takes C5, leaving C4 behind.

Bat answers by moving the knight from C2 to D4; then our hero slides the king across the board, from C5 to B6. With dungeon cunning, Bat brings the knight to F3.

With a steady hand, our hero brings the knight to B5. Bat moves the knight from F3 to H2 and topples our hero's pawn.

our hero gives check with the knight on C7.

Bat sets the king on B8, watching every square. From B5, our hero's knight forces Bat to defend.

From the dark, Bat pushes the king to A8; then our hero's king takes C6, leaving B6 behind. Bat answers by moving the knight from H2 to F1, and right after that our hero slides the knight across the board, from B5 to C3.

With dungeon cunning, Bat brings the knight to E3. With a steady hand, our hero brings the knight to D5, while bat's king advances from A8 to A7.

From D5 to E3, our hero's knight swallows Bat's knight.

Bat moves the king from A7 to A6 and topples our hero's pawn.

Without hurry or fear, our hero places the bishop on D4. From the dark, Bat pushes the king to A5, and right after that our hero's king takes C5, leaving C6 behind.

Bat answers by moving the king from A5 to A6; then our hero slides the knight across the board, from E3 to C4. With dungeon cunning, Bat brings the king to A7.

our hero gives check with the king on C6.

Bat's king advances from A7 to A6. our hero advances the pawn from E4 to E5.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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