Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on D1.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the king to E7, and right after that our hero's bishop takes B2, leaving C1 behind.
Bat gives check with the rook on A1.
our hero slides the king across the board, from E1 to E2, while with dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the pawn to H4, and bat's pawn advances from E4 to E3.
A clean strike: our hero's pawn topples the pawn on E3.
Bat sets the rook on D1, watching every square. From E2 to D1, our hero's king swallows Bat's rook.
From the dark, Bat pushes the knight to F6; then our hero's pawn takes E4, leaving E3 behind. Bat answers by moving the king from E7 to E6, and right after that our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Bat brings the pawn to B5. With a steady hand, our hero brings the pawn to H5, while bat's king advances from E6 to E7.
our hero advances the pawn from G2 to G3, and bat sets the pawn on B4, watching every square. A clean strike: our hero's pawn topples the pawn on B4.
From the dark, Bat pushes the knight to H7, and right after that our hero's pawn takes B5, leaving B4 behind. Bat answers by moving the knight from H7 to F8; then our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Bat brings the knight to E6. With a steady hand, our hero brings the pawn to B6, and bat's knight advances from E6 to C5.
our hero advances the pawn from G4 to G5. Bat advances to G5 and claims our pawn.
Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the pawn to G4; then our hero's king takes E1, leaving D1 behind.
Bat gives check with the knight on D3.
our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Bat brings the knight to C5. With a steady hand, our hero brings the king to G1, while bat's king advances from E7 to F6.
our hero advances the pawn from H6 to H7, and bat sets the knight on A6, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to E6. our hero gives check with the queen on E8.
Bat answers by moving the king from E6 to F6. From D8, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to G7. From D8 to D6, our hero's queen swallows Bat's pawn.
Bat's king advances from G7 to F7. our hero advances the queen from D6 to B8, while bat sets the king on G6, watching every square.
From B8 to B7, our hero's queen swallows Bat's pawn.
From the dark, Bat pushes the knight to B4. A clean strike: our hero's bishop topples the pawn on E5.
Bat answers by moving the king from G6 to G5, and right after that our hero slides the queen across the board, from B7 to C7. With dungeon cunning, Bat brings the king to H5.
A clean strike: our hero's queen topples the pawn on C4.
Bat's king advances from H5 to G6. From C4 to B4, our hero's queen swallows Bat's knight.
Bat sets the pawn on G3, watching every square. A clean strike: our hero's bishop topples the pawn on G3.
From the dark, Bat pushes the king to H5, and right after that our hero's pawn takes E5, leaving E4 behind. Bat answers by moving the king from H5 to G5; then our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Bat brings the king to F5. With a steady hand, our hero brings the pawn to E7, and bat's king advances from F5 to E6.
Promotion: on E8, our hero turns a pawn into a queen.
Bat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on B7. From the dark, Bat pushes the king to F5.
Promotion: on B8, our hero turns a pawn into a queen.
Bat answers by moving the king from F5 to F6. From F8, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to G6. Check: our hero tightens the net by bringing the queen to B6.
Bat's king advances from G6 to H7. our hero advances the bishop from G3 to E5.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 4
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 74% of the games on this floor.