Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's king lands on F7 and defeats Bat's queen!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the bishop on B2. From the dark, Bat pushes the pawn to D4, and our hero's pawn takes D3, leaving D2 behind.
Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the bishop to A3; then bat's rook advances from H6 to H7.
our hero claims the enemy pawn by landing on D6.
Bat's knight falls on D6 and tears the bishop from our hero.
Without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the king to E7, while our hero's pawn takes H4, leaving H3 behind.
Bat answers by moving the rook from H7 to H6, and our hero slides the pawn across the board, from H4 to H5. A cruel blow: Bat's rook captures our hero's pawn on H5.
With a steady hand, our hero brings the pawn to C3. Bat's pawn falls on C3 and tears the pawn from our hero.
our hero advances the king from E1 to E2; then bat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on F3.
On C1, Bat promotes and gains a reinforcing queen.
our hero's king takes G4, leaving F3 behind. Bat answers by moving the rook from H5 to H1, while our hero slides the king across the board, from G4 to G3.
Bat's rook reaches G1 and threatens our hero's king.
With a steady hand, our hero brings the king to H2; then bat's king advances from E7 to E6. our hero advances the king from H2 to H3, and right after that bat sets the rook on G2, watching every square.
our hero captures the enemy rook: the king leaps from H3 to G2.
Bat's queen reaches C2 and threatens our hero's king.
our hero's king takes F3, leaving G2 behind. Bat's knight falls on E4 and tears the pawn from our hero.
our hero slides the king across the board, from F3 to G4; then with dungeon cunning, Bat brings the queen to B2. With a steady hand, our hero brings the king to H5, and right after that bat's pawn advances from A7 to A5.
our hero advances the king from H5 to G6; then bat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on F7.
From the dark, Bat pushes the king to D4, and our hero's king takes E6, leaving F7 behind. Bat answers by moving the knight from E4 to G3, while our hero slides the king across the board, from E6 to F6.
With dungeon cunning, Bat brings the pawn to C3. With a steady hand, our hero brings the king to E6; then bat's pawn advances from A4 to A3.
our hero advances the king from E6 to F6. Bat's knight reaches H5 and threatens our hero's king.
Without hurry or fear, our hero places the king on G5. From the dark, Bat pushes the pawn to A2. our hero claims the enemy knight by landing on H5.
Bat answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from H5 to G5. Bat's queen reaches B5 and threatens our hero's king.
With a steady hand, our hero brings the king to F4, and right after that bat's queen advances from B5 to C6. our hero advances the king from F4 to F5.
Bat gives check with the queen on D5.
Without hurry or fear, our hero places the king on F6. On A1, Bat promotes and gains a reinforcing queen.
our hero's king takes E7, leaving F6 behind. Bat answers by moving the pawn from B6 to B5, while our hero slides the king across the board, from E7 to F6.
With dungeon cunning, Bat brings the pawn to B4. With a steady hand, our hero brings the king to E7; then bat's king advances from D4 to E5.
our hero advances the king from E7 to E8. Check from Bat: the queen plants itself on A4.
Without hurry or fear, our hero places the king on F8. Bat gives check with the queen on F7.
our hero claims the enemy queen by landing on F7.
Bat answers by moving the king from E5 to D4, and our hero slides the king across the board, from F7 to E6. Check from Bat: the queen plants itself on B3.
With a steady hand, our hero brings the king to F5. Bat gives check with the queen on F7.
our hero advances the king from F5 to G5. Bat's queen reaches G7 and threatens our hero's king.
Without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the king to E3, and our hero's king takes E6, leaving F5 behind.
Bat gives check with the queen on G8.
our hero slides the king across the board, from E6 to E5. Bat's queen reaches G7 and threatens our hero's king.
With a steady hand, our hero brings the king to F5; then bat's queen advances from G7 to H8. our hero advances the king from F5 to G6, and right after that bat sets the queen on E5, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Bat pushes the king to D3, while our hero's king takes G6, leaving F7 behind.
Check from Bat: the queen plants itself on G3.
our hero slides the king across the board, from G6 to F5; then with dungeon cunning, Bat brings the queen to C7. With a steady hand, our hero brings the king to E6.
Bat's queen reaches C4 and threatens our hero's king.
our hero advances the king from E6 to E5; then bat sets the pawn on B3, watching every square. Without hurry or fear, our hero places the king on F4.
Bat gives check with the queen on C7.
our hero's king takes F5, leaving F4 behind. Bat's queen reaches C8 and threatens our hero's king.
our hero slides the king across the board, from F5 to E5, and right after that with dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the king to F4; then bat's queen advances from C8 to C6.
our hero advances the king from F4 to G3, and right after that bat sets the queen on B5, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Bat pushes the queen to E5, while our hero's king takes G4, leaving F3 behind. Bat answers by moving the pawn from B3 to B2, and our hero slides the king across the board, from G4 to F3.
With dungeon cunning, Bat brings the queen to B8. With a steady hand, our hero brings the king to G2, and right after that bat's queen advances from B8 to A7.
our hero advances the king from G2 to F3. Bat gives check with the queen on B7.
Without hurry or fear, our hero places the king on F4. Bat's queen reaches E4 and threatens our hero's king.
our hero's king takes G5, leaving F4 behind. Check from Bat: the queen plants itself on G2.
our hero slides the king across the board, from G5 to F4. On B1, Bat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to F5; then bat's queen advances from B1 to B3. our hero advances the king from F5 to F4, and right after that bat sets the pawn on E2, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Bat pushes the queen to G8, while our hero's king takes F4, leaving E5 behind.
Bat's queen reaches F7 and threatens our hero's king.
our hero slides the king across the board, from F4 to G3. On E1, Bat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to G4. Bat gives check with the queen on C4.
our hero advances the king from G4 to F3; then bat sets the queen on B6, watching every square. Without hurry or fear, our hero places the king on G2.
Check from Bat: the queen plants itself on G1.
our hero's king takes F3, leaving G2 behind. Bat answers by moving the queen from B6 to B8.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 144
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 4
- Material captured (hero / opponent)
- 19 / 6
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (144 moves) lasted longer than 99% of the games on this floor.