Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero's pawn lands on D5 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

Loading…

The battle, move by move

our hero slides the pawn across the board, from H2 to H3, while with dungeon cunning, Bat brings the pawn to E3. From F2 to E3, our hero's pawn swallows Bat's pawn.

Bat's king advances from E8 to D7. our hero advances the pawn from H3 to H4, while bat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the pawn to B5.

A clean strike: our hero's pawn topples the rook on D5.

Bat answers by moving the pawn from E5 to E4, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Bat brings the pawn to B4.

With a steady hand, our hero brings the pawn to G3, while bat's pawn advances from B7 to B5. our hero advances the pawn from G3 to G4, and bat sets the king on D8, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Bat pushes the king to C8, and right after that our hero's knight takes F2, leaving H3 behind.

Bat answers by moving the king from C8 to D7. A clean strike: our hero's knight topples the pawn on E4.

With dungeon cunning, Bat brings the king to E8. By taking the pawn on D6, our hero drives Bat into check.

Bat's king advances from E8 to F8. our hero advances the pawn from D2 to D3, while bat sets the pawn on B3, watching every square.

From C2 to B3, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.

Bat answers by moving the pawn from C5 to C4. From B3 to C4, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to G8. A clean strike: our hero's pawn topples the pawn on B5.

Bat's king advances from G8 to H8. our hero advances the pawn from B5 to B6, and bat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Bat pushes the king to H7. Promotion: on B8, our hero turns a pawn into a queen.

Bat answers by moving the king from H7 to G6; then our hero slides the knight across the board, from D6 to E4. With dungeon cunning, Bat brings the king to H7.

With a steady hand, our hero brings the pawn to D6, and bat's king advances from H7 to G7. our hero advances the pawn from D3 to D4, while bat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Bat pushes the king to H7; then our hero's pawn takes D7, leaving D6 behind.

Bat answers by moving the king from H7 to G7. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the pawn to D6, while bat's king advances from G6 to H7.

our hero advances the pawn from D6 to D7, and bat sets the pawn on H5, watching every square. Without hurry or fear, our hero places the queen on E8.

From the dark, Bat pushes the king to G7. Promotion: on D8, our hero turns a pawn into a queen.

Bat answers by moving the king from G7 to H6. A clean strike: our hero's pawn topples the pawn on H5.

With dungeon cunning, Bat brings the king to G7. our hero gives check with the queen on E7.

Bat's king advances from G7 to H6. From E6, our hero's queen forces Bat to defend.

Bat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the queen on E8. From the dark, Bat pushes the king to G7.

our hero gives check with the pawn on H6.

Bat answers by moving the king from G7 to H7, and right after that our hero slides the queen across the board, from E8 to F8.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

More from floor 4