Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's king lands on D2 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Bat answers by moving the rook from D5 to D4; then our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to H5, and bat's king advances from D7 to E8.

our hero advances the knight from G1 to H3, while bat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Bat pushes the king to F6; then our hero's pawn takes G3, leaving G2 behind. Bat advances to D2 and claims our pawn.

From E1 to D2, our hero's king swallows Bat's rook.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the king to E1, while bat's pawn advances from E4 to E3.

From C1 to E3, our hero's bishop swallows Bat's pawn.

Bat sets the king on D7, watching every square; then without hurry or fear, our hero places the knight on G1. From the dark, Bat pushes the pawn to D5.

From E3 to H6, our hero's bishop swallows Bat's pawn.

Bat answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Bat brings the pawn to D4.

With a steady hand, our hero brings the rook to D1, and bat's king advances from D7 to E6. our hero advances the knight from G1 to H3, while bat sets the king on F7, watching every square.

From C3 to D4, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on C5.

Bat advances to C5 and claims our pawn.

From F2 to E3, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the rook to C1, while bat's king advances from E6 to F6.

From C1 to C5, our hero's rook swallows Bat's pawn.

Bat sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on C4. From the dark, Bat pushes the king to F6.

From C4 to A4, our hero's rook swallows Bat's pawn.

Bat answers by moving the king from F6 to E7; then our hero slides the rook across the board, from A4 to A7. With dungeon cunning, Bat brings the king to E8.

From A7 to B7, our hero's rook swallows Bat's pawn.

Bat's king advances from E8 to D8. our hero advances the rook from B7 to A7, while bat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the king to D8; then our hero's pawn takes E5, leaving E4 behind.

Bat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to D8.

Check: our hero tightens the net by bringing the pawn to E7.

Bat's king advances from D8 to E8. our hero gives check with the rook on A8.

Bat moves the king from E8 to E7 and topples our hero's pawn.

From G5, our hero's bishop forces Bat to defend.

From the dark, Bat pushes the king to E6, and right after that our hero's bishop takes F4, leaving G5 behind. Bat answers by moving the king from E6 to F7; then our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the pawn to H7, and bat's king advances from G6 to F7.

Promotion: on H8, our hero turns a pawn into a queen.

Bat sets the king on E6, watching every square. our hero gives check with the queen on H6.

From the dark, Bat pushes the king to D5; then our hero's bishop takes E3, leaving F4 behind. Bat answers by moving the king from D5 to E4, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Bat brings the king to D5. With a steady hand, our hero brings the pawn to A5, while bat's king advances from D5 to E5.

our hero advances the pawn from A5 to A6, and bat sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Bat pushes the king to D5, and right after that our hero's rook takes B8, leaving A8 behind. Bat answers by moving the king from D5 to E5.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the king to F5. Check: our hero tightens the net by bringing the queen to F3.

Bat's king advances from F5 to E5. our hero advances the queen from H6 to G6.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 3
First capture
move 6

Floor 4 statistics

Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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