Battle chronicle
In the depths of Sewers, our hero faces Bat.
With an adventurer's precision, our hero takes the rival rook on A4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
From A1 to A4, our hero's rook swallows Bat's rook.
From the dark, Bat pushes the knight to E3. From A8, our hero's rook forces Bat to defend.
Bat answers by moving the king from E8 to D7. From F2 to E3, our hero's pawn swallows Bat's knight.
With dungeon cunning, Bat brings the pawn to H5. With a steady hand, our hero brings the knight to H3, while bat's king advances from D7 to C7.
our hero advances the knight from H3 to G5, and bat sets the pawn on C4, watching every square. A clean strike: our hero's knight topples the pawn on E4.
From the dark, Bat pushes the pawn to D5, and right after that our hero's knight takes F6, leaving E4 behind. Bat answers by moving the king from C7 to C6.
A clean strike: our hero's knight topples the pawn on H5.
With dungeon cunning, Bat brings the pawn to D4. From E3 to D4, our hero's pawn swallows Bat's pawn.
Bat's pawn advances from B6 to B5. our hero gives check with the rook on C8.
Bat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the rook on B8. our hero activates Backstab and silently removes a threat from Bat.
From the dark, Bat pushes the pawn to C3. A clean strike: our hero's rook topples the pawn on B5.
Bat answers by moving the king from D6 to E7. By taking the pawn on E5, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to D6, while with a steady hand, our hero brings the rook to C5. Bat's king advances from D6 to E6.
From C5 to C3, our hero's rook swallows Bat's pawn.
Bat sets the king on D6, watching every square. Without hurry or fear, our hero places the rook on C4, and right after that from the dark, Bat pushes the king to E6.
our hero's rook takes C5, leaving C4 behind; then bat answers by moving the king from E6 to D7. our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Bat brings the king to E8, and with a steady hand, our hero brings the pawn to D6. Bat's king advances from E8 to D7, while our hero advances the rook from C5 to D5.
Bat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on D7; then from the dark, Bat pushes the king to C7.
Promotion: on D8, our hero turns a pawn into a queen.
Bat answers by moving the king from C7 to B7, and our hero slides the rook across the board, from D5 to D6. With dungeon cunning, Bat brings the king to A7.
Check: our hero tightens the net by bringing the queen to D7.
Bat's king advances from A7 to A8, and our hero advances the rook from D6 to C6. Bat sets the king on B8, watching every square.
Mate. our hero's rook on C8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 16 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 34% of the games on this floor.