Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on D6, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the knight from C6 to E5, and our hero slides the pawn across the board, from H4 to H5. A cruel blow: Rat's knight captures our hero's pawn on G4.
our hero claims the enemy pawn by landing on G6.
Rat's king advances from E8 to F8. our hero advances the pawn from F2 to F3; then rat sets the knight on H6, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C5. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to F5.
our hero captures the enemy knight: the pawn leaps from E4 to F5.
Rat's pawn advances from D6 to D5. our hero claims the enemy pawn by landing on E6.
Rat's pawn falls on C4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to G8, while our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to G3, and right after that rat's pawn advances from C4 to C3. our hero advances the king from G3 to H4; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to H8, and our hero's king takes H6, leaving H5 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G8.
Mate. our hero's queen on E8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.