Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its knight from F6 to G8 and topples our hero's queen!
Checkmate. Rat defeats our hero on this floor.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's king advances from E8 to D8. our hero advances the pawn from D2 to D4; then rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to F6, and our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the knight from F6 to G8, while our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to A4; then rat's knight advances from G8 to F6. our hero claims the enemy pawn by landing on G5.
Rat sets the knight on E4, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to C5, while our hero's king takes G1, leaving F1 behind.
Rat answers by moving the knight from E4 to F6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E8 to F7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's knight captures our hero's queen on G8.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes F3, leaving F2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero slides the king across the board, from G1 to H2, and right after that with dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the pawn leaps from G2 to F3.
Rat's knight advances from G8 to E7. our hero advances the king from H2 to G2, and right after that rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on F2. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero claims the enemy pawn by landing on D4.
Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the pawn to C3.
With a steady hand, our hero brings the king to G3, and right after that rat's pawn advances from C6 to C5. our hero advances the king from G3 to F4; then rat sets the pawn on C2, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to G7, and our hero's king takes H5, leaving G4 behind.
On C1, Rat promotes and gains a reinforcing bishop.
our hero slides the king across the board, from H5 to G4, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E5; then rat's king advances from F8 to E8.
our hero advances the pawn from D4 to D5. Rat's knight falls on D5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to E7, while our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the knight from D5 to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.
A cruel blow: Rat's pawn captures our hero's pawn on B4.
With a steady hand, our hero brings the king to H6. After toppling the pawn on F4, Rat threatens our hero's king.
our hero advances the king from H6 to G7. After toppling the pawn on E5, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on G8. From the dark, Rat pushes the bishop to C3, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the bishop from C3 to H8, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the bishop to D4.
With a steady hand, our hero brings the pawn to A7; then rat's king advances from E7 to E8. our hero advances the king from G8 to H7, and right after that rat sets the pawn on B3, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to E7, while our hero's king takes G6, leaving H7 behind. Rat answers by moving the king from E7 to D6, and our hero slides the queen across the board, from A8 to A7.
With dungeon cunning, Rat brings the bishop to G1. Check: our hero tightens the net by bringing the queen to B8.
Rat's king advances from D6 to D5. our hero gives check with the queen on B7.
Rat sets the king on C4, watching every square. From A6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D5. Check: our hero tightens the net by bringing the queen to C6.
A cruel blow: Rat's king captures our hero's queen on C6.
our hero slides the king across the board, from G6 to G7, and right after that with dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to G8; then rat's king advances from C7 to B7.
our hero advances the king from G8 to F8, and right after that rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the bishop to H2. our hero claims the enemy pawn by landing on E6.
Rat answers by moving the bishop from H2 to F4, and our hero slides the king across the board, from E6 to F6. Rat's bishop reaches E5 and threatens our hero's king.
our hero claims the enemy bishop by landing on E5.
Rat's pawn advances from B3 to B2. our hero advances the king from E5 to E6; then rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to B5, and our hero's king takes D7, leaving E7 behind.
On B1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from D7 to C7. Rat gives check with the queen on H7.
With a steady hand, our hero brings the king to D6; then rat's queen advances from H7 to H5. our hero advances the king from D6 to E6.
Check from Rat: the queen plants itself on E8.
Without hurry or fear, our hero places the king on F6. Rat gives check with the queen on D8.
our hero's king takes F7, leaving F6 behind. Rat's queen reaches D5 and threatens our hero's king.
our hero slides the king across the board, from F7 to F8. Check from Rat: the queen plants itself on F5.
With a steady hand, our hero brings the king to E8. Rat gives check with the queen on C8.
our hero advances the king from E8 to E7; then rat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on F6.
Check from Rat: the queen plants itself on D8.
our hero's king takes E5, leaving F6 behind. Rat gives check with the queen on D4.
our hero slides the king across the board, from E5 to E6. Rat's queen reaches G4 and threatens our hero's king.
With a steady hand, our hero brings the king to E5; then rat's queen advances from G4 to G1. our hero advances the king from E5 to E6.
Rat gives check with the queen on G6.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the queen to G8, while our hero's king takes C7, leaving D7 behind.
Check from Rat: the queen plants itself on H7.
our hero slides the king across the board, from C7 to B8; then with dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the king to C8.
Rat's edge falls on C7 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 14 s
- Moves
- 142
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 8
- Material captured (hero / opponent)
- 11 / 24
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (142 moves) lasted longer than 94% of the games on this floor.