Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on E3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from C6 to D4; then our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the king to E3. Rat moves the knight from B5 to A3 and topples our hero's pawn.
our hero advances the king from E3 to D3, while rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the pawn to C6; then our hero's pawn takes H3, leaving H2 behind. Check from Rat: the pawn plants itself on D5.
our hero slides the king across the board, from E4 to F3, and with dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the pawn to A4, while rat's knight advances from C4 to E3.
From D2 to E3, our hero's pawn swallows Rat's knight.
Rat sets the pawn on E5, watching every square. A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes G4, leaving F3 behind. Rat answers by moving the king from F7 to G7; then our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to F4, and rat's king advances from F6 to E7.
our hero advances the king from F4 to G5. Rat advances to E6 and claims our pawn.
From G5 to G6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the pawn to C5; then our hero's king takes H7, leaving G6 behind. Rat answers by moving the king from E6 to F5, and right after that our hero slides the king across the board, from H7 to H8.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H4, while rat's king advances from F6 to E5.
our hero advances the king from H8 to G7, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on H6.
From the dark, Rat pushes the king to E4, and right after that our hero's pawn takes H5, leaving H4 behind. Rat moves the king from E4 to E3 and topples our hero's pawn.
our hero slides the king across the board, from H6 to G5. Rat advances to E2 and claims our pawn.
With a steady hand, our hero brings the king to F4, and rat's king advances from E2 to F1. our hero advances the king from F4 to F3, while rat sets the king on G1, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to D4; then our hero's king takes E2, leaving F3 behind.
Rat answers by moving the king from G1 to H1, and right after that our hero slides the king across the board, from E2 to F1. With dungeon cunning, Rat brings the pawn to C3.
With a steady hand, our hero brings the king to E1, while rat's king advances from H1 to G2. our hero advances the king from E1 to E2, and rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to H2, and right after that our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from H2 to H3. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G3. From H8 to D4, our hero's queen swallows Rat's pawn.
Rat's king advances from G3 to G2. A clean strike: our hero's queen topples the pawn on C4.
Rat sets the king on H2, watching every square. From C4 to C3, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H1. A clean strike: our hero's queen topples the pawn on A5.
Rat answers by moving the king from H1 to G2. From D5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H3. With a steady hand, our hero brings the pawn to G5, while rat's king advances from H3 to H4.
our hero advances the queen from D5 to F5, and rat sets the king on G3, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to H2, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from H2 to G2.
our hero gives check with the queen on E4.
With dungeon cunning, Rat brings the king to H3. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from H3 to H2. our hero advances the queen from G8 to G6, while rat sets the king on H3, watching every square.
Without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the king to H4.
From F6, our hero's queen forces Rat to defend.
Rat answers by moving the king from H4 to H3, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to H2.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from H2 to H1. our hero advances the pawn from A6 to A7, and rat sets the king on H2, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H3, and right after that our hero's queen takes D8, leaving A8 behind. Rat answers by moving the king from H3 to H2.
From D6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H1. our hero delivers the final mate from A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 30 s
- Moves
- 107
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 85% of the games on this floor.