Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from B8 to A7 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to G3, and rat's pawn advances from E7 to E5. our hero advances the king from E1 to F1, while rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the pawn to C4; then our hero's king takes F1, leaving G2 behind.
Rat answers by moving the king from E8 to E7, and right after that our hero slides the king across the board, from F1 to E1. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to D1, while rat's pawn advances from C6 to C5. our hero advances the king from D1 to C1, and rat sets the pawn on C3, watching every square.
A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes D2, leaving C1 behind. Rat answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from D2 to E3.
With dungeon cunning, Rat brings the king to D5. From C4, our hero's pawn forces Rat to defend.
Rat's king advances from D5 to E5. our hero advances the king from E3 to D2, while rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to C6; then our hero's king takes B3, leaving C3 behind.
Rat answers by moving the pawn from E4 to E3. From F2 to E3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to E4. Rat advances to E4 and claims our pawn.
our hero advances the king from B3 to B2, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Rat pushes the king to E6, and right after that our hero's king takes D1, leaving C1 behind. Rat answers by moving the knight from E4 to D6; then our hero slides the king across the board, from D1 to D2.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E3, and rat's king advances from F7 to G6.
our hero advances the king from E3 to D3, while rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to F6; then our hero's king takes D5, leaving E4 behind. Rat answers by moving the king from F6 to E7.
From D5 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to B5, while rat's king advances from E7 to D7.
From B5 to A5, our hero's king swallows Rat's pawn.
Rat captures the pawn on C4 and puts our hero in check.
Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to C6, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the knight from C4 to A3; then our hero slides the king across the board, from A6 to A7. Rat's knight reaches B5 and threatens our hero's king.
With a steady hand, our hero brings the king to B8, and rat's king advances from C6 to C5. our hero advances the pawn from A5 to A6, while rat sets the king on B6, watching every square.
Without hurry or fear, our hero places the pawn on A7. Rat moves the knight from B5 to A7 and topples our hero's pawn.
our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from B6 to B5. From B8 to A7, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the king to A6, while rat's king advances from C5 to D6.
our hero advances the king from A6 to B7, and rat sets the king on E7, watching every square. A clean strike: our hero's king topples the pawn on C7.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A6, and rat's king advances from F8 to E8.
our hero advances the pawn from A6 to A7, while rat sets the king on F7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6; then our hero's queen takes G2, leaving A8 behind. Rat answers by moving the king from G6 to F6.
Check: our hero tightens the net by bringing the queen to F2.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the queen to E3, while rat's king advances from G7 to H6.
our hero advances the queen from E3 to E5, and rat sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Rat pushes the king to G6, and right after that our hero's queen takes F8, leaving H8 behind. Rat answers by moving the king from G6 to H7; then our hero slides the queen across the board, from F8 to F6.
With dungeon cunning, Rat brings the king to G8. By taking the pawn on G5, our hero drives Rat into check.
Rat's king advances from G8 to F7. A clean strike: our hero's queen topples the pawn on G4.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the king to E6; then our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from E6 to F6, and right after that our hero slides the queen across the board, from A4 to B5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to C4, while rat's king advances from G7 to G8. our hero advances the pawn from C4 to C5, and rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G8, and right after that our hero's king takes D6, leaving C7 behind.
Rat answers by moving the king from G8 to H8. Check: our hero tightens the net by bringing the queen to B8.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to C7, and rat's king advances from H7 to G7.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the queen on C3. From the dark, Rat pushes the king to H6; then our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from H6 to G6, and right after that our hero slides the queen across the board, from B8 to H8. With dungeon cunning, Rat brings the king to F7.
Check: our hero tightens the net by bringing the queen to H5.
Rat's king advances from F7 to F8. our hero advances the pawn from E4 to E5, and rat sets the king on G8, watching every square.
From C8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes D5, leaving D6 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 5 s
- Moves
- 141
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (141 moves) lasted longer than 94% of the games on this floor.