Battle chronicle
The duel begins: Daniel C. against Giant Rat on floor 5.
Daniel C.'s bishop lands on A3 and defeats Giant Rat's bishop!
Checkmate! Daniel C. topples Giant Rat and claims victory.
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The battle, move by move
Daniel C. captures the enemy pawn: the pawn leaps from F2 to E3.
Stealth. Daniel C.'s trap leaves Giant Rat confused.
From the dark, Giant Rat pushes the bishop to C5. Daniel C. claims the enemy pawn by landing on A3.
Giant Rat's bishop falls on A3 and tears the pawn from Daniel C.
Daniel C. captures the enemy bishop: the bishop leaps from C1 to A3.
With dungeon cunning, Giant Rat brings the pawn to A4, and right after that with a steady hand, Daniel C. brings the rook to C1. Giant Rat's bishop advances from G4 to F5.
Daniel C. captures the enemy pawn: the rook leaps from C1 to C4.
Giant Rat sets the pawn on A5, watching every square. Daniel C. claims the enemy pawn by landing on A4.
From the dark, Giant Rat pushes the king to D8. Daniel C. captures the enemy pawn: the rook leaps from A4 to A5.
Giant Rat answers by moving the king from D8 to D7, and right after that daniel C. slides the rook across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the bishop to E6; then with a steady hand, Daniel C. brings the rook to A4.
Giant Rat's bishop advances from E6 to D5, and right after that daniel C. advances the pawn from D2 to D4. Giant Rat sets the king on D8, watching every square.
Daniel C. captures the enemy pawn: the pawn leaps from D4 to E5.
From the dark, Giant Rat pushes the bishop to B3. Daniel C. claims the enemy bishop by landing on B3.
Giant Rat answers by moving the pawn from C6 to C5. Daniel C. captures the enemy pawn: the rook leaps from A4 to E4.
With dungeon cunning, Giant Rat brings the king to E8, and right after that with a steady hand, Daniel C. brings the rook to C4. Giant Rat's king advances from E8 to E7.
Daniel C. captures the enemy pawn: the rook leaps from C4 to C5.
Giant Rat sets the king on D8, watching every square. Without hurry or fear, Daniel C. places the pawn on E6, and from the dark, Giant Rat pushes the king to E7.
Daniel C. gives check with the rook on E5.
Giant Rat answers by moving the king from E7 to E8, and right after that daniel C. slides the pawn across the board, from E6 to E7. With dungeon cunning, Giant Rat brings the king to D7.
Daniel C.'s pawn crowns on E8 and becomes a queen.
Giant Rat's king advances from D7 to C7. Daniel C. gives check with the rook on C5.
Giant Rat sets the king on B6, watching every square. From B5, Daniel C.'s queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to A7. Check: Daniel C. tightens the net by bringing the rook to C7.
Giant Rat answers by moving the king from A7 to A8. And it is checkmate: Daniel C. ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 40% of the games on this floor.