Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on E4.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from B2 to A3.

Giant Rat sets the knight on G6, watching every square, while without hurry or fear, our hero places the knight on C3. From the dark, Giant Rat pushes the pawn to A4.

our hero captures the enemy bishop: the knight leaps from C3 to E4.

Giant Rat answers by moving the pawn from D6 to D5, while our hero slides the knight across the board, from E4 to C3. With dungeon cunning, Giant Rat brings the pawn to D4.

our hero captures the enemy pawn: the knight leaps from C3 to A4.

Giant Rat's knight advances from G6 to H4. our hero advances the knight from A4 to C5, and right after that giant Rat sets the pawn on F3, watching every square.

our hero captures the enemy pawn: the pawn leaps from G2 to F3.

From the dark, Giant Rat pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.

After toppling the pawn on D2, Giant Rat threatens our hero's king.

our hero captures the enemy pawn: the queen leaps from D1 to D2.

After toppling the pawn on F3, Giant Rat threatens our hero's king.

our hero claims the enemy knight by landing on F3.

Giant Rat's pawn advances from D4 to D3. our hero captures the enemy pawn: the pawn leaps from C2 to D3.

Giant Rat sets the pawn on A5, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Giant Rat pushes the king to F7.

our hero gives check with the rook on H7.

Giant Rat answers by moving the king from F7 to F8, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Giant Rat brings the king to G8.

With a steady hand, our hero brings the pawn to G6. A cruel blow: Giant Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

Giant Rat sets the pawn on A4, watching every square. Mate. our hero's queen on D8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
15 / 3
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 24% of the games on this floor.

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