Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from B5 to C5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to B6, while our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from B6 to D7, and our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the knight to C5.
With a steady hand, our hero brings the pawn to F3, and right after that rat's knight advances from C5 to D3. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat sets the knight on C5, watching every square, while without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to D3, and our hero's king takes D4, leaving E3 behind.
Rat gives check with the pawn on C5.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Rat brings the knight to F2. our hero captures the enemy pawn: the king leaps from C4 to C5.
After toppling the pawn on E4, Rat threatens our hero's king.
our hero advances the king from C5 to B5, and right after that rat sets the knight on C5, watching every square. our hero captures the enemy pawn: the king leaps from B5 to A5.
From the dark, Rat pushes the pawn to G5, while our hero's king takes B5, leaving A5 behind. Rat answers by moving the pawn from E7 to E5.
our hero captures the enemy knight: the king leaps from B5 to C5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from F8 to G8.
our hero advances the pawn from A5 to A6; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to G6. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from G6 to G7, while our hero slides the queen across the board, from A8 to D5. With dungeon cunning, Rat brings the pawn to C6.
our hero captures the pawn on E5 and leaves Rat in check.
Rat's king advances from G7 to F7. our hero claims the enemy pawn by landing on G5.
Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D7, while our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from D7 to C8. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on C7, watching every square. our hero delivers the final mate from E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.