Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on A8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from C6 to A7. our hero advances the pawn from A3 to A4, and rat sets the pawn on D5, watching every square.
A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Rat pushes the pawn to E6. By taking the pawn on E6, our hero drives Rat into check.
Rat moves the king from F7 to E6 and topples our hero's pawn.
our hero slides the pawn across the board, from F2 to F4, while with dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the pawn to G4, and rat's knight advances from C8 to D6.
our hero advances the pawn from D2 to D3, while rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the king to F6; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F6 to E6, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the knight to H8. With a steady hand, our hero brings the pawn to H6, while rat's knight advances from H8 to F7.
our hero advances the pawn from H6 to H7, and rat sets the knight on E5, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
Rat gives check with the knight on F3.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from F3 to H4.
A clean strike: our hero's queen topples the knight on H4.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to H8, and rat's pawn advances from C7 to C6.
Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on C7, watching every square. From F8 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to B7. By taking the pawn on C6, our hero drives Rat into check.
Rat answers by moving the king from B7 to B8. Check: our hero tightens the net by bringing the queen to A8.
With dungeon cunning, Rat brings the king to C7. our hero gives check with the queen on C8.
Rat's king advances from C7 to B6. From C5, our hero's pawn forces Rat to defend.
Rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to A8.
Rat advances to A8 and claims our queen.
our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from A8 to A7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to D4, and rat's king advances from A6 to B6.
our hero advances the pawn from C6 to C7. Rat advances to C7 and claims our pawn.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to D6; then our hero's king takes E3, leaving E2 behind.
Rat advances to D5 and claims our pawn.
our hero slides the king across the board, from E3 to F3, and with dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the king to G4, while rat's king advances from C4 to D4.
our hero advances the king from G4 to H4, and rat sets the king on E3, watching every square. Without hurry or fear, our hero places the pawn on F5.
Rat advances to F5 and claims our pawn.
our hero's king takes H5, leaving H4 behind. Rat answers by moving the pawn from F5 to F4; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to H6, and rat's pawn advances from F4 to F3.
our hero advances the pawn from G6 to G7, while rat sets the king on D3, watching every square. Without hurry or fear, our hero places the king on H7.
From the dark, Rat pushes the king to E2; then our hero's king takes H8, leaving H7 behind. Rat answers by moving the pawn from F3 to F2.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's pawn crowns on F1 and a hostile queen is born.
Check: our hero tightens the net by bringing the queen to C4.
Rat's king advances from E2 to F2. By taking the queen on F1, our hero drives Rat into check.
Rat moves the king from F2 to F1 and topples our hero's queen.
Without hurry or fear, our hero places the king on G8. From the dark, Rat pushes the king to G2, and right after that our hero's king takes F8, leaving G8 behind.
Rat answers by moving the king from G2 to H3; then our hero slides the king across the board, from F8 to E8. With dungeon cunning, Rat brings the king to G4.
With a steady hand, our hero brings the king to D8, and rat's king advances from G4 to F3. our hero advances the king from D8 to C8, while rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on B8. From the dark, Rat pushes the king to E5; then our hero's king takes A8, leaving B8 behind.
Rat answers by moving the king from E5 to F5, and right after that our hero slides the king across the board, from A8 to A7. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the king to A6, while rat's king advances from G5 to F5. From A6 to A5, our hero's king swallows Rat's pawn.
Rat sets the king on G4, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to H3, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from H3 to G3; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F3.
With a steady hand, our hero brings the pawn to A7, and rat's king advances from F3 to E3. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on D4, watching every square, and right after that without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to E3; then our hero's queen takes A4, leaving A8 behind.
Rat answers by moving the king from E3 to E2. our hero gives check with the queen on E4.
With dungeon cunning, Rat brings the king to D1. With a steady hand, our hero brings the king to C5, while rat's king advances from D1 to D2.
our hero advances the king from C5 to C4, and rat sets the king on D1, watching every square. Without hurry or fear, our hero places the queen on E3.
From the dark, Rat pushes the king to C2, and right after that our hero's king takes D4, leaving C4 behind. Rat answers by moving the king from C2 to B1.
Check: our hero tightens the net by bringing the queen to D3.
With dungeon cunning, Rat brings the king to A1. With a steady hand, our hero brings the king to C4, and rat's king advances from A1 to B2.
From D4, our hero's queen forces Rat to defend.
Rat sets the king on C2, watching every square, and right after that without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to C1; then our hero's queen takes D3, leaving D4 behind.
Rat answers by moving the king from C1 to B2. From D4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A2. With a steady hand, our hero brings the king to C3, while rat's king advances from A2 to B1.
our hero advances the king from C3 to D2, and rat sets the king on A2, watching every square. From C4, our hero's queen forces Rat to defend.
Rat advances to A3 and claims our pawn.
Check: our hero tightens the net by bringing the queen to C5.
Rat answers by moving the king from A3 to B3. our hero gives check with the queen on D5.
With dungeon cunning, Rat brings the king to A4. With a steady hand, our hero brings the king to C3, and rat's king advances from A4 to A3.
our hero delivers the final mate from A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 52 s
- Moves
- 157
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 7
- Material captured (hero / opponent)
- 18 / 23
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (157 moves) lasted longer than 97% of the games on this floor.