Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero's king lands on D1 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero advances the pawn from C2 to C3, while giant Rat sets the bishop on B4, watching every square. Without hurry or fear, our hero places the rook on B1.
From the dark, Giant Rat pushes the bishop to D6; then our hero's rook takes B7, leaving B1 behind. Giant Rat answers by moving the knight from C4 to B6.
From B7 to B6, our hero's rook swallows Giant Rat's knight.
With dungeon cunning, Giant Rat brings the bishop to D1. A clean strike: our hero's king topples the bishop on D1.
Giant Rat's pawn advances from A5 to A4. From B6 to C6, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the bishop on C5, watching every square. A clean strike: our hero's rook topples the bishop on C5.
From the dark, Giant Rat pushes the king to F7. From C5 to E5, our hero's rook swallows Giant Rat's pawn.
Giant Rat answers by moving the king from F7 to G8. A clean strike: our hero's rook topples the pawn on E4.
With dungeon cunning, Giant Rat brings the pawn to A5. From E4 to E3, our hero's rook swallows Giant Rat's pawn.
Giant Rat's king advances from G8 to G7. our hero advances the pawn from C3 to C4, while giant Rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Giant Rat pushes the king to G7; then our hero's pawn takes C6, leaving C5 behind.
Giant Rat answers by moving the king from G7 to F6. From E3 to A3, our hero's rook swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to F7. A clean strike: our hero's rook topples the pawn on A4.
Giant Rat's king advances from F7 to E8. From A4 to A5, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on C7. From the dark, Giant Rat pushes the king to F7.
Promotion: on C8, our hero turns a pawn into a queen.
Giant Rat answers by moving the king from F7 to F6; then our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Giant Rat brings the king to F7.
With a steady hand, our hero brings the pawn to G5, and giant Rat's king advances from F7 to G6. our hero advances the queen from C8 to D8, while giant Rat sets the king on G7, watching every square.
Check: our hero tightens the net by bringing the rook to A7.
From the dark, Giant Rat pushes the king to G6; then our hero's knight takes F3, leaving G1 behind. Giant Rat answers by moving the king from G6 to H5, and right after that our hero slides the knight across the board, from F3 to H4.
Giant Rat moves the king from H5 to H4 and topples our hero's knight.
Check: our hero tightens the net by bringing the pawn to G6.
Giant Rat's king advances from H4 to G4. our hero advances the pawn from G6 to G7, and giant Rat sets the king on H5, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to F8.
Giant Rat answers by moving the king from H6 to H5. And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 3 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 3
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 58% of the games on this floor.