Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero answers with fury: the rook leaps from B1 to B7 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Giant Rat's bishop.

From the dark, Giant Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Giant Rat captures the pawn on D2 and puts our hero in check.

From E1 to D2, our hero's king swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the bishop to F5. A clean strike: our hero's pawn topples the pawn on F4.

Giant Rat's knight advances from E5 to D3. From E2 to D3, our hero's pawn swallows Giant Rat's knight.

Giant Rat sets the king on F7, watching every square. A clean strike: our hero's pawn topples the pawn on C4.

From the dark, Giant Rat pushes the bishop to C8. From A3 to D6, our hero's bishop swallows Giant Rat's pawn.

Giant Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's bishop topples the pawn on C5.

With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the bishop to B6, and giant Rat's bishop advances from C8 to B7.

A clean strike: our hero's bishop topples the pawn on A5.

Giant Rat sets the bishop on C8, watching every square, and right after that without hurry or fear, our hero places the rook on B1. From the dark, Giant Rat pushes the bishop to B7.

A clean strike: our hero's rook topples the bishop on B7.

Giant Rat answers by moving the king from G8 to H8, and right after that our hero slides the rook across the board, from B7 to B6. With dungeon cunning, Giant Rat brings the king to G8.

A clean strike: our hero's rook topples the pawn on A6.

Giant Rat's king advances from G8 to H8. our hero advances the pawn from C4 to C5, and giant Rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Giant Rat pushes the king to H8, and right after that our hero's pawn takes C7, leaving C6 behind.

Giant Rat answers by moving the king from H8 to H7; then our hero slides the rook across the board, from A6 to A7. With dungeon cunning, Giant Rat brings the king to G8.

Mate. our hero's queen on C8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
17 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 29% of the games on this floor.

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