Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from C7 to B7 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from A5 to A4. our hero advances the pawn from C2 to C4.
Rat advances to B2 and claims our pawn.
Without hurry or fear, our hero places the pawn on E5. Rat's pawn crowns on B1 and a hostile bishop is born.
our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from D7 to B6, and right after that our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the bishop to E4. With a steady hand, our hero brings the pawn to F3, while rat's pawn advances from A4 to A3.
From F3 to E4, our hero's pawn swallows Rat's bishop.
Rat sets the knight on C8, watching every square; then without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to G3, and right after that our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from E8 to F8; then our hero slides the king across the board, from D1 to E2. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to F3, and rat's knight advances from C8 to D6. our hero advances the pawn from D2 to D3, while rat sets the king on D8, watching every square.
From F3 to G3, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E8; then our hero's king takes G4, leaving G3 behind. Rat answers by moving the knight from D6 to F5, and right after that our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the knight to D6. A clean strike: our hero's pawn topples the pawn on G6.
Rat's king advances from E8 to F8. our hero advances the king from G4 to G5, and rat sets the knight on B7, watching every square.
our hero gives check with the pawn on G7.
From the dark, Rat pushes the king to G8, and right after that our hero's king takes G6, leaving G5 behind. Rat answers by moving the knight from B7 to D8; then our hero slides the pawn across the board, from G2 to G4.
Rat advances to E6 and claims our pawn.
With a steady hand, our hero brings the pawn to G5, and rat's knight advances from E6 to D8. our hero advances the king from G6 to F5, while rat sets the knight on B7, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the knight to A5.
A clean strike: our hero's king topples the pawn on E7.
Rat answers by moving the knight from A5 to B7, and right after that our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to F7.
A clean strike: our hero's king topples the pawn on C7.
Rat's king advances from F7 to E8. From C7 to B7, our hero's king swallows Rat's knight.
Rat sets the king on F7, watching every square. A clean strike: our hero's king topples the pawn on C6.
Rat advances to G7 and claims our pawn.
From C6 to C5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G7 to G6; then our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to D5, and rat's king advances from F7 to E8. our hero advances the pawn from D5 to D6, while rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to G7; then our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from G7 to H7. Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on F6.
Rat's king advances from G6 to H7. From H6, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 59 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.