Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its pawn to F4 and claims our pawn.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from D7 to D6. our hero advances the pawn from H2 to H4; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G8, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from F2 to F4. Rat's pawn falls on F4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to G5; then rat's king advances from G8 to H7. our hero gives check with the pawn on G6.
Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on E3. A cruel blow: Rat's pawn captures our hero's pawn on E3.
our hero claims the enemy pawn by landing on E3.
Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to A4.
From G7, our hero's pawn forces Rat to defend.
Rat's king advances from H8 to H7. our hero advances the pawn from E3 to E4; then rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
Rat answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the pawn to E4. our hero's pawn crowns on C8 and becomes a queen.
Rat's pawn advances from E4 to E3. our hero advances the queen from C8 to F8. Rat's king falls on H6 and tears the pawn from our hero.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to H5, while our hero's queen takes G3, leaving G8 behind. Rat answers by moving the pawn from E3 to E2.
Mate. our hero's queen on H8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 50 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 3
- Material captured (hero / opponent)
- 4 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.