Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on G5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4, while with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D4, and rat's king advances from E8 to F7.

our hero advances the pawn from B2 to B4, while rat sets the pawn on C5, watching every square. From B4 to A5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to F8; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from F7 to E8, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the pawn to G3. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from E8 to F7. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E5, watching every square. A clean strike: our hero's pawn topples the pawn on E5.

From the dark, Rat pushes the knight to H7, and right after that our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from H7 to G5; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to E6. From H4 to G5, our hero's pawn swallows Rat's knight.

Rat moves the king from E6 to E5 and topples our hero's pawn.

Check: our hero tightens the net by bringing the queen to E8.

Rat sets the king on D6, watching every square. By taking the pawn on G6, our hero drives Rat into check.

From the dark, Rat pushes the king to E5. From F6, our hero's queen forces Rat to defend.

Rat advances to E4 and claims our pawn.

Check: our hero tightens the net by bringing the queen to F3.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the queen to G4, while rat's king advances from E5 to D6.

our hero advances the pawn from G5 to G6, and rat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to B6. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the pawn from C7 to C6. A clean strike: our hero's queen topples the pawn on C4.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the queen to G5, and rat's king advances from A5 to B6.

By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on C7, watching every square. By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the king to B8. Check: our hero tightens the net by bringing the queen to C7.

Rat answers by moving the king from B8 to A8, and right after that our hero slides the queen across the board, from C4 to B4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
58 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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